ArgonV Posted June 7, 2011 Posted June 7, 2011 That's right, it's up! Keep in mind the new career mode is still a Beta, due to high demand for its release by the simming community. Full description here: http://riseofflight.com/Forum/viewtopic.php?t=20511 Quick list of changes/updates/fixes: Features list version 1.019 GENERAL FEATURES: 1. New Career game mode has been added 2. Autumn season has been added to Quick Mission and Career modes. It is also available for you to use in your own custom missions. 3. Western Front map now has 259 new towns/villages and 159 troop encampments placed with corresponding ground textures. 4. Field Mods added to planes cockpits. 5. New Settings Tool added, with additional News Feature 6. Breguet 14.B2 is now available as a player controlled aircraft 7. Time acceleration now supports 16x speed. (Please be aware that you will need a powerful PC to achieve this). 8. Support for 64 button Joysticks. 9. Multi-GPU support option (SLI/Crossfire) has been added. Only use this if you have a SLI/Crossfire setup. 10. Community historical skins pack vol.7 was approvied, it includes 82 historical paint schemes, many of them (same as many other from other volumes) are used in new Career. 11. Community fictional skins pack vol.7 was approved, it includes 335 fictional paint schemes GRAPHICS FEATURES: 12. Super Sampling option added to graphics settings (Please be advised that this has a massive impact on FPS. Therefore we only recommend this option is selected for use on high end SLI/CF systems or the very latest and powerful video cards. 13. Draw distance option has been added. This relates to Dynamic Objects, Buildings and Explosions (The 50 setting approximates to the normal 1.018 Drawing Distance; At MAX setting planes may be visible at 8500m (instead of 6000/2500m at max/min FOV before) at any FOV, vehicles at 5000m (instead of 3500/1000m) at any FOV, Big Building Blocks at 9500m on narrowest FOV (compared to 6000m in 1.018) 14. Dynamic Objects (e.g. planes, vehicles, balloons and explosions) draw distance no longer depends on your zoom setting. 15. Buildings will now fade into veiw. 16. Forest draw distance now has 2 additional options 17. Foggy weather has been added (mornings and evenings in Quick Mission and some days in Career. In addition you now have ability to set foggy conditions in the Mission Editor) 18. Muzzle flash as a light source has been added. 19. Sky Dome dither has been added, now there are smooth colour transitions in the Sky Dome. AIRPLANES FEATURES: 20. All the planes 3D models have been updated. For a full change log, see below. 21. New fuel leak effect (a bit green and heavy) and new coolant leak effect (white and light) added. 22. All the planes engine exhaust effects have been tweaked. Now it is much more noticeable. A wrong mixture setting will result in light-gray exhaust and engine damage will result in a dark-gray exhaust. 23. DFW C.V Artillery Spotting mission has been added 24. Low ambient temperatures now cause difficulties with engine start. So be quick about it when starting your engine in winter, especially when "warmed up engine" option is not ticked. 25. DFW C.V has new RADIO and PHOTO payloads which are visible in the rear cockpit and are needed to perform certain missions in the new Career Mode. 26. SPAD 13.C1 now also has a PHOTO payload and is be able to fly photo recon missions in the new Career Mode. 27. S.E.5a, Sopwith Camel, Sopwith Dolphin will only carry a bomb rack when bombs have been selected. 28. German liquid bank indicators now feature correct physics and movement. Rather than indicating bank they are employed more as a slip indicator, just like the real thing. 29. Plane Damage no longer affects the ability to drop bombs. MISSION SCRIPT FEATURES: 30. Translator Next Mission was added, it works in Multiplayer and it shifts missions rotation order to the mission which was pointed at in the latest triggered TRA_NextMission 31. Time of Day trigger was added, it provides several types of events depending on time of day after it was first time triggered. It also provides SUNSET event when triggered if the time is between Sunset and Sunrise, and vice versa for SUNRISE event (night/day may be determined at each moment of mission). Default daytime config is located in the data\templates folder. 32. Simulation Mute function was added to TRA_Media, it works in MP also. You can set mute time and required relative volume there. 33. Play Sound function was added to TRA_Media. As opposed to TRA_AnimatioOperator, it can play .mp3 files in multiplayer also (be sure that the related .mp3 is correctly stored in the .list file). 34. Trucks, tanks, ships, artillery, locomotives, firing positions, balloons and planes may now fire a signal flare of specified colour using Mission Script command CMD_Flare. 35. "Spawn at me" parameter for TRG_Spawner (which enables a proximity trigger with spawned objects, and also enables you to spawn one object in different places). 36. TRG_Delete deletes objects without destroying them. It completely removes (as opposed to just deactivating) objects like planes, baloons, ships, vehicles, firing positions and trains (but not buildings!). 37. Airfields now restore landed planes if they correspond to the current airfield plane set and country as long as the "Return friendly planes" option is enabled for the airfield in question using the Mission Editor. 38. Mission format now has a fuel setting for planes. We will add fuel payload controls to Career and Quick Mission modes later. Same for fuel load lock in server options, which will also be added at a later date. 39. Missions now supports up to 15 secondary objectives for each coalition. 40. OnFlashDialogAction events number was increased to 16. 41. External flash dialogs may now be operated by players in multiplayer (events activating from any player input), in the next version they will be able to use some specific parameters (playerName, playerPlaneName, playerPlaneModel, playerCountry, playerCoalition, playerAlive, playerPayloadName, playerPayoadID, playerFuel, playerSpeed, playerAltitude, playerSpeed, playerXPosition, playerYPosition, playerZPositon, playerOnLand) 42. Images may now be displayed in multiplayer OTHER FEATURES: 43. Head motion due to g-forces was added, there is now a slight view displacement while maneuvering (especially noticeable when centering on the iron sights) 44. Plane name is now displayed in the airfield plane selection dialog 45. Sounds sources option for 128 channels was added 46. Moon size was reduced 47. Objects counter was added to the Mission Editor 48. Balloon strength was increased, you now need to fire long bursts from less than 300m to fire them up 49. Howitzers are now able to fire over long distances of more than 5km Change list of version 1.019 1. Explosions visible through the clouds were fixed 2. Sun glare under overcast sky issue was fixed 3. Crew Position (Turret) Lock status is now displayed correctly after respawn 4. Fixed sound disappearing on respawn issue 5. Fighters now engage baloons correctly (approx. 2 approaches needed for 2MG fighters) 6. AI DFW and Breguet now drop bombs correctly 7. AI gunners are no longer hampering SPS performance when in idle position 8. Fixed padlock issue which caused a black screen 9. Vehicles and trains are no longer able to safely cross demolished bridges 10. Trains are no longer losing their carriages on spawn Albatros D.II / D.II late model changes: 1. Cover over the left MG empty belt closure was added 2. Longitudinal bridges on radiator of late D.II were added 3. Suspension animation and mesh were redesigned 4. Wheel axis aerodynamic cowling was removed 5. Engine cowling cutout near the right side of the left MG breech was enlarged 6. Water pipe trace from pump to radiator was corrected 7. Cutout in cowling near rear exhaust pipe was removed 8. Early D.II expansion tank now has thin tube details on it 9. Manometer is no longer seen through other gauges 10. Magneto animation was fixed Albatros D.III model changes: 1. Suspension animation and mesh were redesigned 2. Wheel axis aerodynamic cowling suspension-related animation was fixed, now has correctly dissected shape 3. Glowing wires were fixed 4. Windshield was corrected 5. Rear exhaust pipe material glitch was fixed 6. Magneto animation was fixed 7. Manometer is no longer seen through other gauges Albatros D.Va model changes: 1. Suspension animation and mesh were redesigned 2. Wheel axis aerodynamic cowling suspension-related animation was fixed, now has correct dissected shape 3. Glowing wires were fixed 4. Left MG empty belt closure trace to engine cowling cutout was corrected 5. Windshield was corrected 6. Ailerons animation stuck at half stick movement was fixed Fokker E.III model changes: 1. Oil pulsator glass and oil liquid were corrected (night time issues were fixed, plus it looks more natural now) 2. Cutout in engine cowling for fuel gauge placement was enlarged Fokker Dr.I model changes: 1. Suspension animation was redesigned 2. Wheels now have same rotation angle on all LODs 3. Oil pulsator glass and oil liquid were corrected (night time issues were fixed, plus it looks more natural now) 4. Glass covers on the cockpit gauges were corrected Fokker D.VII model changes: 1. Suspension animation was redesigned 2. Windshield was restored for external view 3. Glass covers on the cockpit gauges were corrected Fokker D.VIIF model changes: 1. Suspension animation was redesigned 2. Windshield was restored for external view 3. Glass covers on the cockpit gauges were corrected Fokker D.VIII model changes: 1. Wing notch leather padding was added 2. Square cutout on the right side of engine cowling was removed (for default skin) 3. Engine cowling now is one-piece detail, sutures were removed (for default skin) 4. Suspension animation was redesigned 5. Oil pulsator glass and oil liquid were corrected (night time issues were fixed, plus it looks more natural now) 6. Glass covers on the cockpit gauges were corrected Pfalz D.IIIa model changes: 1. Suspension animation and mesh were redesigned 2. Magneto rotation lever no longer intersects with other details 3. Glass covers on the cockpit gauges were corrected Pfalz D.XII model changes: 1. Suspension animation and mesh were redesigned 2. Wheel axis is now correclty pieceless and has an opening cover 3. Magneto rotation lever no longer intersects with other details 4. Glass covers on the cockpit gauges were corrected DFW C.V model changes: 1. Suspension animation and mesh were redesigned 2. Wheel axis aerodynamic cowling was removed 3. Magneto rotation lever no longer intersects with other details 4. Glass covers on the cockpit gauges were corrected 5. Bomb release lever animation was corrected Gotha G.V model changes: 1. Suspension animation and mesh were redesigned 2. Cockpit illumination lamp was added 3. Inclinometer no longer glows at night 4. Glass covers on the cockpit gauges and cockpit windows were corrected 5. Bomb release lever block animation was corrected, now it correctly matches bomb load and bomb release order Nieuport 11.C1 model changes: 1. Oil pulsator glass and oil liquid were corrected (night time issues were fixed, plus it looks more natural now) 2. Fuel gauge tube glass and fuel liquid were corrected (night time issues were fixed, plus it looks more natural now) 3. Glass covers on the cockpit gauges and cockpit windows were corrected Nieuport 17.C1 model changes: 1. Suspension animation was redesigned 2. Oil pulsator glass and oil liquid were corrected (night time issues were fixed, plus it looks more natural now) 3. Fuel gauge tube glass and fuel liquid were corrected (night time issues were fixed, plus it looks more natural now) 4. Stripes on fuel gauge tube when engine is running were fixed 5. Glass covers on the cockpit gauges and cockpit windows were corrected Nieuport 28.C1 model changes: 1. Glowing wires were fixed 2. Windshield can now be seen from opposite side in cockpit view 3. Engine ignition selector now correctly switches to "0" position when engine is turned off 4. Oil pulsator glass and oil liquid were corrected (night time issues were fixed, plus it looks more natural now) 5. Fuel gauge tube glass and fuel liquid were corrected (night time issues were fixed, plus it looks more natural now) 6. Glass covers on the cockpit gauges and cockpit windows were corrected SPAD 13.C1 model changes: 1. Foresight sun reflection was fixed Breguet 14.B2 model changes: 1. Suspension animation and mesh were redesigned 2. Exhaust pipe now has correct sun reflection Airco D.H.2 model changes: 1. Oil pulsator glass and oil liquid were corrected (night time issues were fixed, plus it looks more natural now) Sopwith Pup model changes: 1. Oil pulsator glass and oil liquid were corrected (night time issues were fixed, plus it looks more natural now) 2. Fuel gauge tube glass and fuel liquid were corrected (night time issues were fixed, plus it looks more natural now) 3. Fuel gauge tube now shows correct fuel ammount in the main tank 4. Stripes on sideslip indicator when engine is running were fixed 5. Longitudinal inclinometer no longer glows at night Sopwith Triplane model changes: 1. Oil pulsator glass and oil liquid were corrected (night time issues were fixed, plus it looks more natural now) 2. Fuel gauge tube glass and fuel liquid were corrected (night time issues were fixed, plus it looks more natural now) 3. Throttle lever no longer intersects with frame wire 4. Glass covers on the cockpit gauges were corrected 5. Glass covers for the control cable inspection windows no longer glow at night Sopwith Camel model changes: 1. Oil pulsator glass and oil liquid were corrected (night time issues were fixed, plus it looks more natural now) 2. Fuel gauge tube glass and fuel liquid were corrected (night time issues were fixed, plus it looks more natural now) 3. Fuel gauge tube now shows correct fuel ammount in the main tank 4. Glass covers on the cockpit gauges were corrected 5. Bomb release lever animation was fixed 6. Tail skid azimuthal rotation was fixed Sopwith Dolphin model changes: 1. Fuel gauge tube glass and fuel liquid were corrected (night time issues were fixed, plus it looks more natural now) 2. Fuel gauge tube now shows correct fuel ammount in the main tank 3. Bomb release lever animation was fixed 4. Glass covers on the cockpit gauges were corrected 5. Tail skid azimuthal rotation was fixed S.E.5a model changes: 1. Suspension animation was redesigned 2. Inverted indication of sideslip was fixed 3. Bomb release lever animation was fixed 4. Glass covers on the cockpit gauges were corrected 5. Engine cowling right-side window was corrected in cockpit view 6. Radiator animation was fixed for external mid-range view 7. Lewis gun trigger wire was added in cocpit view 8. Glass covers for the control cable inspection windows were added Handley Page 0/400 model changes: 1. Cockpit illumination lamp bodies were added 2. Belly triangle window is no longer visible through pilot cockpit windshield from nose gunner position Important notes 1. Mission format was changed in version 1.019. You will need to delete the .msnbin files of your custom missions, open the remaining .Mission files in the Mission Editor and save them again. 2. Due to Mission format changes, Flight Records from previous versions will no longer be able to play in 1.019. 3. All the new added graphical features are very demanding on your system performance. If you don't have a very powerful PC, we recommend against enabling them. 4. For accurate performance comparison between 1.018 and 1.019, be sure to use the exact same settings. All new features should be switched off in 1.019. Objects visibility should be set at "50", forest visibility should not be greater than "Far" and sounds sources should not be greater than "64". Quote
JediMaster Posted June 8, 2011 Posted June 8, 2011 Oh, is that all? I thought this was supposed to be some sort of "big" update! Quote
+Stary Posted June 12, 2011 Posted June 12, 2011 It's great patch... autumn terrain is very nice, love the layered fog... shame my sytem has problems with the new graphics at medium again. Side note: Oleg's team responsible for Cliffs of (my) Depression should learn from ROF team how to patch things Quote
Dave63 Posted June 12, 2011 Posted June 12, 2011 Side note: Oleg's team responsible for Cliffs of (my) Depression should learn from ROF team how to patch things Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.