+FLOGGER23 Posted June 11, 2011 Posted June 11, 2011 Just a simple question, if i want to make a Warship, to become a target in SF2 Series, should i change the Datafile from Warship to Cargoship, like the previous series, or the new game can select them automatically? TIA Quote
+PureBlue Posted June 11, 2011 Posted June 11, 2011 If you're talking about Anti-Ship missions, they still are generated from CARGO_SHIP types. Though my experiences show they are not randomized like in the old days. (Alphabetically looking in the groundobjects folder, first 4 CARGO_SHIP would be randomized) Now only the first CARGO_SHIP type, that has an ANSI coded INI file is picked. (Not one that has sf2 standard Unicode type INI file!) Somebody else should confirm this but I think there's a bug here.. Quote
Teras Posted June 11, 2011 Posted June 11, 2011 well , its possible i think i've played wrench's modern darwin and i saw ships ( and war ships ) in a strike mission and you can attack them! but how? only wrench can tell you. Quote
Wrench Posted June 13, 2011 Posted June 13, 2011 just look at the targets ini -- this is used on the wW2 maps as well*. They're in dedicated off-shore 'convoy' stations. They'll only be tasked in STRIKE missions. BTW, they're radars will NOT show up on a TEWS, even if you have the correct RWR tga and have the radar type listed in the various and sundry rwrlist inis. the most recent Modern Darwin has a lot of them removed, they just got in the way. the game engine just treat it like any other target area, in single missions. As for campaigns??? ??? *as it was Edward that originally did these maps, it was his idea; I just borrowed it. Quote
+Stary Posted June 13, 2011 Posted June 13, 2011 same for campaigns IIRC, target areas for STRIKE sorties (Edward's Solomons years ago) Quote
+PureBlue Posted June 13, 2011 Posted June 13, 2011 Do you guys also get the same ship as target in ANTI_SHIP missions? It used to be the first 4 ships that were classified as CARGO_SHIP, now the randomizer doesn't seem to work for me. Quote
+WhiteBoySamurai Posted June 13, 2011 Posted June 13, 2011 As someone who wants to make a lot of warships for the series, this has always been my biggest complaint. I'm not sure why TK doesn't just include the "warship" type along with "cargo_ship" for anti-ship missions. The code would probably consist of a comma and a single word, amirite? Anyway, I wonder if there's a workaround for campaigns, like defining ships as ground forces or something? Quote
+KnightWolf45 Posted June 13, 2011 Posted June 13, 2011 check the midway mod there we have CAS againts ships but the ships had to put has tanks and a new nation was made just for this and special formations too Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.