+aleks Posted June 14, 2011 Posted June 14, 2011 if u use a custom made model , perhaps you mast reset x-form in 3d studio max for the piece Quote
ShrikeHawk Posted June 14, 2011 Author Posted June 14, 2011 Gosh I hope not. This is an A-Team model. It looked just fine in SF1. But when placed in SF2 it suddenly has this visual effect. Quote
+Wrench Posted June 14, 2011 Posted June 14, 2011 I'll venture a guess ... XP and SF2 and DX9?? artifacts caused by how SF2 "reads" lods. We'd had some issues with that in KAW as well OTH, it dosen't seem to be present in SF2 w/DX10 (although, the expected shadow artifacts are -the infamous 'tractor beam' Quote
ShrikeHawk Posted June 14, 2011 Author Posted June 14, 2011 I'll venture a guess ... XP and SF2 and DX9?? artifacts caused by how SF2 "reads" lods. We'd had some issues with that in KAW as well Sheesh! Right on all points. So I guess I'm just screwed on this one, yes? Quote
Heck Posted June 16, 2011 Posted June 16, 2011 Sheesh! Right on all points. So I guess I'm just screwed on this one, yes? No, there's an error for a missing material in the out file. Report it to Capun on his message board using the request for mods/fixes post in the tech support section and he can fix it. He did it for all the spitfires and the Ju88. In the meantime, copy and paste the following into your data.ini at the end of the [AircraftData] section. It's a quick fix that works on my system, and I'm using SF2 in Windows XP. Component[010]=Move1 [Move1] ParentComponentName=Fuselage ModelNodeName=Panel2 DestroyedNodeName=Panel2 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE Quote
+russouk2004 Posted June 16, 2011 Posted June 16, 2011 (edited) kev...does the tony use old shd lod?...doesnt the new shadow method cure it? Edited June 16, 2011 by russouk2004 Quote
+Wrench Posted June 16, 2011 Posted June 16, 2011 the tractor beam is with the new (08+/SF2) shadow statement. It dosen't have a SHD of it own. Quote
ShrikeHawk Posted June 17, 2011 Author Posted June 17, 2011 No, there's an error for a missing material in the out file. Report it to Capun on his message board using the request for mods/fixes post in the tech support section and he can fix it. He did it for all the spitfires and the Ju88. In the meantime, copy and paste the following into your data.ini at the end of the [AircraftData] section. It's a quick fix that works on my system, and I'm using SF2 in Windows XP. Component[010]=Move1 [Move1] ParentComponentName=Fuselage ModelNodeName=Panel2 DestroyedNodeName=Panel2 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE Awesome! That worked great. Thanks very much, Heck! Quote
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