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Posted

SF2 SA-8/8B "Gekko" SAM, Static Versions


SA-8/8B "Gekko" SAM, Static Versions

-- For SF2, Any and All with Access to the original SA-8/8B Mobile SAMs --

 

As per some discussion in the Forums, this mod adds 2 new SA-8 (both the standard and -8B) as 'Mobile_AAA', thereby allowing them to appear as 'fixed' air defense units around airbases, ports, factories, and other usual suspects.

 

As being two new objects, these will NOT interfere with the 'stock' ones, that come out and play as escorts during Armed Recon missions. Simply put, this adds another level of close-in/short range Air Defense for the Red Side.

It uses all stock items (read: standard, 3W missiles). NO LODS ARE INCLUDED IN THIS PACKAGE -- so, you'll probably need at LEAST SF2:E; AFAIK, that's where they first appeared. Of course, a Full-4 Merged Install should have access to the lods.

 

As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).

 

This mod was tested in a Full-4 Merged SF2 install, and SF2:E. Your mileage (and PK) may vary.

 

Duck & Cover!!

wrench

kevin stein

 

**Package Updated to correct wrong SA-8B data ini**


 

Posted

gents, please check the data inis for both Gekkos ... I may have inadvertenly switched the 8 with the 8Bs ... 8B should have 6 missles (thanks to pureblue for bringing this to my attention)

Posted

this is the correct data ini for the SA-8B_S

 

unzip and just drop into the SA-8B_S folder, allow the overwrite

 

sorry about that!

 

I'll update the package, too, so new donwloaders get the right one

 

W

Posted

Don't need Warp 5 relief is spelt H.A.R.M....

 

not in a 52d TFW F-4D in 1977. and the EF-4C that was Weaseling carried Shrike or CBU, no HARM or even AGM-78. besides its fun to go with your hair on fire and tends to scare the locals below you, friendly or not :grin:

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