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Posted (edited)

Hey it works though.. SF2 version should be in the Downloads section.

I like the in game ME but it's got it's own limitations,.

Good for customization to a certain degree but to set up a complex mission, I further edit it with KMD.

Edited by PureBlue
Posted

Hey it works though.. SF2 version should be in the Downloads section.

I like the in game ME but it's got it's own limitations,.

Good for customization to a certain degree but to set up a complex mission, I further edit it with KMD.

 

true, the TKME is really good to setup the general layout of the mission and the KMD is good for refining the details, they complete each other

 

this is mainly due (for me) to the lack of zoom level of the TKME

Posted

Lack of Zoom?

Features I'd love to see implemented:

 

  • Ability to edit StartTime of various objects.
  • Display of estimated Waypoint arrival times. (Calculated from Startime and speed)
  • Display other target areas. (optional switch)
  • Formation templates. Would be very usefull to place ship convoys or ground attacks.
  • Display of the object/waypoints coordinates (optional switch)

Posted

The new TKMD in SF2 is interesting, and I was pleasantly sup-rised to see the altitude limitations read from aircraft data.ini, but I prefer typing to scrolling.

 

Once you go classical KMD, you never go back. :salute:

Posted

There is a file in the appropriate downloads section that has instructions.

 

But I still use KMD for my DACT reports as for some reason the TKME wouldn't place aircraft when I set it up so I use KMD to ensure they show up. For single missions I'll use the TKME but anything that requires real manipulation I use KMD with SF2E Exp2

  • 1 year later...
Posted (edited)

Hi I tried using KMD's mission editor in Wings Over Vietnam, but it doesn't work? I don't even see any icons on the map when I try to make a new mission and the icon is checked?

Edited by bigstone

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