+Soulfreak Posted July 15, 2011 Posted July 15, 2011 Hi Folks, since some time TK made some great additions to the textureset.inis. you can add randomizing decals. As i had a look at the new entries i saw: 'DecalNumberBlockSize' But can someone explain me, what this entrie does and how it works? Quote
Wrench Posted July 15, 2011 Posted July 15, 2011 (edited) Well, if used, you no longer have to have NONE in the number.lst (which IS still necessary) Here's the entries from the A-16 Attack Falcon's textureset: [TextureSet] Name=USAF Euro Nation=USAF Squadron= Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 StartDefaultDate=1985 DecalNumberRandomize=TRUE DecalNumberBlockSize=100 DecalNumberStart=0 DecalNumberEnd=99 As I figgure, it works like this... DecalNumberRandomize=TRUE pretty self explainatory. I assume (oh!! that word! ) this tells the game engine that it's ok to pick and mix Level 2 decals DecalNumberBlockSize=100 is the total number of decals (in this case, serial numbers. This starts with the 000.tga and ends with 099. Which leads us to the next ones... DecalNumberStart=0 tells the engine that 0 is the start point (as it always has been!) and DecalNumberEnd=99 tells the engine that 99 is the last one In-game, it'll then select from anywhere in the list, and mix them up in any order. Now, what I DON'T know but assuming (-oh! that word!!) the same is true for all Level 2 decals, it now may be possible to have less than the always reccomened (by TK hisself, in the old 1stGen decals tutorial) 18. This does need testing. Example: I have 100% historic Burearu Numbers for the 6 TBFs that flew from from Midway during the battle. With the logic above, you can now tell the engine that it can pick from any of the 6, and put those decals on any aircraft in the flight Something like this: [TextureSet] Name=VT-8 Midway Detachment Nation=USN Squadron=VT-8 Specular=0.4000 Glossiness=0.2000 Reflection=0.30000 DecalNumberRandomize=TRUE DecalNumberBlockSize=6 DecalNumberStart=0 DecalNumberEnd=5 Me personally, I always make 18-24 (well, 26 for RAF with letters). I am the High Priest of the Temple of CYA!! Edited July 15, 2011 by Wrench Quote
+Soulfreak Posted July 15, 2011 Author Posted July 15, 2011 Kevin too much info! I know how it works with the start number etc. I just wanted to know what the line: DecalNumberBlockSize means and effects. This info: DecalNumberBlockSize=100 is the total number of decals (in this case, serial numbers. This starts with the 000.tga and ends with 099. Which leads us to the next ones... had been enough! Anyway Thank you very much for the info! Quote
+daddyairplanes Posted July 15, 2011 Posted July 15, 2011 Now, what I DON'T know but assuming (-oh! that word!!) please refer to my signature. Quote
Wrench Posted July 15, 2011 Posted July 15, 2011 (edited) My pleasure! I wasn't sure what was known or not! DA -- Edited July 15, 2011 by Wrench Quote
+Gocad Posted July 18, 2011 Posted July 18, 2011 That kind of info should be put into the kb, just sayin' Quote
Wrench Posted July 18, 2011 Posted July 18, 2011 It will be .. I'm just behind on a LOT of things Quote
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