Jump to content
Sign in to follow this  
Wrench

TA-4J Skyhawk by Fracture SF2 Compliant

Recommended Posts

TA-4J Skyhawk by Fracture SF2 Compliant


TA-4J Skyhawk by Fracture

=For SF2, Full-4 Merged (Reccomended/Preferred)

 

** May (ok, probably) Requires SF2:V -hence the Full-4 Merged requirement-, as the A-4E_67 cockpit and avionics are referenced for the Mod. If you don't have these minimum requirements, you shouldn't download this, as you may not be able to use it withOUT heavy editing **

 

This is a overhaul of Fracture's TA-4J Skyhawk trainer/attack aircraft. All the inis have been brought up to the latest (as of July, 2011) standard. Some modifications to the avionics are more for 'playability', as research showed these most likely did not have an RWR. The standard NAV/Attack radar, yes. Loadouts use all common or garden variety stock weapons. It is set to fly all mission profiles as any other standard Scooter. Decal randomizations is implemented, so be sure you're at least at the June, 2011 patch level.

New damage textures (dds) and a new SF2-style hangar screen are included.

 

As always, fairly easy to follow, highyl detailed install instructions are included. So, please read them .... Fracture's original readme is also included.

 

Happy Landings!

wrench

kevin stein


  • Submitter
  • Submitted
    08/05/2011
  • Category
    A-4

 

Share this post


Link to post
Share on other sites

I love it.

 

...... but on air def suppression mission I noted 2 ugly black ropes.

 

A fix?

 

Paul :drinks:

Share this post


Link to post
Share on other sites

mentioned in the readme ... mesh errors ONLY when the outer pylons are loaded. Bugs the crap outta me, too. On an otherwise nearly perfect aircraft.

The fix is alos mentioned ... change CastShadow to FALSE

 

the only alternative I can think of, is have a 3D guy build a new pylon, comment out the outers via the 'remove component method', and add the 'fixed forever' new pylons via the fake pilot method (like the Argentina Scooter's avionics humps)

Edited by Wrench

Share this post


Link to post
Share on other sites

mentioned in the readme ... mesh errors ONLY when the outer pylons are loaded. Bugs the crap outta me, too. On an otherwise nearly perfect aircraft.

The fix is alos mentioned ... change CastShadow to FALSE

 

the only alternative I can think of, is have a 3D guy build a new pylon, comment out the outers via the 'remove component method', and add the 'fixed forever' new pylons via the fake pilot method (like the Argentina Scooter's avionics humps)

 

Ok THX Kevin :good:

 

Changing shadow to false it's not a good fix for me.

 

I hope a goodwill 3D boy will make the new pylons.

 

So this plane will be perfect!

 

 

:drinks:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..