Centurion-1 Posted August 13, 2011 Posted August 13, 2011 Hi I'm tryin my hand at terrain making for SF2 and have gotten so far as i have my selected terrain imported from DEMs, and all is well. I have created a custom textureset, so far only compromised of three basic texture types, sea, shrubland and mountain. There are no transition tiles yet either. SO now i want to autotile to get seat at the right places et cetera, but terrain editor always crashes when i do that. The terrain also crashes when i try to paint bucket fill my terrain with the sea texture, so I'm thinking it's related to that. My sea texture is just a normal 256x256 bmp, no fancypants stuff. TE refuses to open tgas, it seems? Hope someone can help.. Thanks! Quote
+PureBlue Posted August 13, 2011 Posted August 13, 2011 Correct, TE wants BMP files so just convert from TGA to BMP. You have water=1 for the water tile type right? Post that part of your texturelist.ini and let's see if we can find anything. Quote
+Gepard Posted August 13, 2011 Posted August 13, 2011 In the knowledgebase is a tutorial for terrain making. Quote
+Major Lee Posted August 13, 2011 Posted August 13, 2011 You really need to make transition tiles, if only as place holders... TE is a finicky beast at best. Save often, save some more... Quote
Wrench Posted August 13, 2011 Posted August 13, 2011 ALWAYS start with a full tile set. You must have EVERYTHING the terrain is going to need all setup and ready to go. And like Major Lee said ... save often ... and even more often! Quote
Centurion-1 Posted August 14, 2011 Author Posted August 14, 2011 Ok, thanks guys for the reply, it seems i need to work some on the tileset first then :) I was wondering though, why does the texture map list not update when you open a stock texture list? I don't get it... It would be usefuly to have a stock as a template... Dont get it. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.