+russouk2004 Posted August 29, 2011 Posted August 29, 2011 Im currently updating an F4E model,and see that the main gear strut has 2 animation slots,one for the gear compression on gear deplying,and another slot for the shocks\suspension It has slot 2 for gear deploying with keys 15-20 as the gears compressing into the gear well. then slot 8 for the suspension\shocks keys 81-90 my problem is...when u move the slider between the two slots the gear strut moves up. my Q is how do I set them independent of each other. I have tried set key but no luck yet. cheers Quote
+ErikGen Posted August 29, 2011 Posted August 29, 2011 Hi Russo, I usually use a dummy mesh but the question is ... why to use an animation if there is the "compresswhenretracted" (or something similar) variable? Or i totaly misunderstood your question? Quote
+Florian Posted August 29, 2011 Posted August 29, 2011 Russo, when you set CompressGearOnRetraction=TRUE for a gear in the Data.ini the game uses the animation set for the shock also while playing the retracting animation. If that fits to the gear well, it´s fine. But otherwise i would suggest, like Erik, to work with little "helper" meshes to prevent the annoying movement from key 20 to 81. Small planes or boxes using the same povit positions work well. Combined with a clever link setup you can have two slots working without problems. Quote
+russouk2004 Posted August 29, 2011 Author Posted August 29, 2011 I ll try the compression entry first if it fails will go the other route. Quote
+ravenclaw_007 Posted August 29, 2011 Posted August 29, 2011 i did some work on F-4 models and i dont have this problem you describe , the landing gear stays fully extendet/decompressed if i move the slider between the 2slots @russouk2004 check your mail i did send you some files Quote
+russouk2004 Posted August 30, 2011 Author Posted August 30, 2011 (edited) sorted I copied and relinked the pivots etc and it now works independently Edited August 30, 2011 by russouk2004 Quote
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