DarthRevan Posted October 23, 2011 Posted October 23, 2011 What is needed for converting planes from Flightsimulator to SF2 except the authors permission? Is it easy for a nobe? Quote
Wrench Posted October 23, 2011 Posted October 23, 2011 (edited) IF ( a VERY big IF), you get the source file (aka 'The MAX' file) for 3dsMAX, it can be done. BUT... you loose all the animations and likely most of the mapping. I know it's been done, with a lot of work. short answer, is, unfortunately, no. Edited October 23, 2011 by Wrench 1 Quote
+Soulfreak Posted October 24, 2011 Posted October 24, 2011 IF ( a VERY big IF), you get the source file (aka 'The MAX' file) for 3dsMAX, it can be done. BUT... you loose all the animations and likely most of the mapping. That is totally wrong. I know that FSX is able to use max files too. If you get an max file it is the easiest way to implement into SF2. Kevin, how will you loose mapping & animations from a max file? SF2 uses max files too? You only will loose the animations or mapping, when you convert a G-max model into 3d Smax. That´s a lot of work. Too much as build up an model from scratch. So best will always be to have a max model. Quote
DarthRevan Posted October 24, 2011 Author Posted October 24, 2011 So it is too hard thats too bad have seen some great Swedish planes for Flightsimulator that I wanted to have in SF 2 Quote
Wrench Posted October 24, 2011 Posted October 24, 2011 maybe there's where I got confused .. Gmax vs 3dmax. Maybe something with the exporter? I seem to recall somebody saying "things changed unexpededly" when exporting. short point .. if the max file is available, the rest follows! Quote
+Soulfreak Posted October 25, 2011 Posted October 25, 2011 So it is too hard thats too bad have seen some great Swedish planes for Flightsimulator that I wanted to have in SF 2 Which ones? and is the source file available? Quote
DarthRevan Posted October 25, 2011 Author Posted October 25, 2011 Which ones? and is the source file available? Don't know if the source file is available. for plane examples S31 Spitfire (Spitfire Mk XIX PR), A more accurate Viggen & Draken, TP 5 (Junkers JU 52/3M), Tp 52 (English Electric Canberra), Tp 79 (Douglas DC 3) etc. Quote
FalconC45 Posted October 25, 2011 Posted October 25, 2011 (edited) Don't know if the source file is available. for plane examples S31 Spitfire (Spitfire Mk XIX PR), A more accurate Viggen & Draken, TP 5 (Junkers JU 52/3M), Tp 52 (English Electric Canberra), Tp 79 (Douglas DC 3) etc. Do these planes have a damage model? Do they have the capability to carry weapons and etc? Falcon Edited October 26, 2011 by FalconC45 Quote
Wrench Posted October 25, 2011 Posted October 25, 2011 aren't the Canberras and Dakota STOCK aircraft? (well, the C-47 comes with SF2I Expansion 1) Quote
+Soulfreak Posted October 25, 2011 Posted October 25, 2011 aren't the Canberras and Dakota STOCK aircraft? (well, the C-47 comes with SF2I Expansion 1) Canberra B.2 with expansion 2 Quote
+paulopanz Posted October 27, 2011 Posted October 27, 2011 Canberra B.2 with expansion 2 Yes, and you are the Cranberrie master! ..... but my records are for only 2 Canberra T.11 Quote
DarthRevan Posted October 27, 2011 Author Posted October 27, 2011 Yes, and you are the Cranberrie master! ..... but my records are for only 2 Canberra T.11 Yes they are stock but the canberras that is in SF2 series +expansions is the wrong version and the Dakota doesn't have swedish decals and I suck on write new decal inis. When I think of it I have never done a Decals.ini from scratch. Quote
+GrinchWSLG Posted October 28, 2011 Posted October 28, 2011 MS Flight Sim doesn't use animations the same as SF. So you'd have to do them all over. The mappings for textures should be good. You'll have to write a new flight data file since the MS data won't work in SF. Pretty much all the data files would have to be written from scratch. It's doable with access and permissions to the right files, but don't think for a moment it will be quick or easy. Quote
+Soulfreak Posted October 28, 2011 Posted October 28, 2011 The swedish Canberra is easy to mod. It´s basicly a B.2 with another nose + some antennas etc.... Quote
DarthRevan Posted October 28, 2011 Author Posted October 28, 2011 The swedish Canberra is easy to mod. It´s basicly a B.2 with another nose + some antennas etc.... Easy for one with the skills to mod. Which I lack. Quote
DarthRevan Posted October 28, 2011 Author Posted October 28, 2011 all stock Now you have the insignias but what about the numbers on the fin and the squadron number. As I said I lack most every skills to mod. Quote
Wrench Posted October 28, 2011 Posted October 28, 2011 (edited) all you need are the decals... the positons are pre-plotted, and known below, from KAW, 21st TCS "Kyushu Gypsies" also, look in the downloads, you'll find a find a butt-load of Skytrain skins, for the stock C-47 edit: maybe some extractor work is is order ... look at the generic stock skins, as their decals inis have everything you need. ObjectData022.cat Edited October 28, 2011 by Wrench Quote
DarthRevan Posted October 29, 2011 Author Posted October 29, 2011 all you need are the decals... the positons are pre-plotted, and known below, from KAW, 21st TCS "Kyushu Gypsies" also, look in the downloads, you'll find a find a butt-load of Skytrain skins, for the stock C-47 edit: maybe some extractor work is is order ... look at the generic stock skins, as their decals inis have everything you need. ObjectData022.cat Thats the problem I don't have decals for the numbers on the fin. Early Tp 79 had a 2 number code (72-78) and orange dayglow fields on the body and wings. Late version had a 3 number code (792-798)with dayglow on wings only so I must create the fincodes from scratch. Anyone know how to create decals I have a limited knowledge of Photoshop CS 5 Quote
Wrench Posted October 29, 2011 Posted October 29, 2011 get GIMP; they say it's pretty easy to use, and its free. look in the KB (both SF1/SF2) there's decal creation tutorials in there somewhere; alos in the FE forums. Quote
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