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Padre

QuickSand 1966 Campaign issue

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Like it say's in the topic description I Can't load AIM-9Ds on F-4C.

This is out of the box, so, I extracted the Load.ini for the F-4C it say's AIM-9E-2. So, Since I'm able to load AIM-9Bs, I'm scratching my head.

Is there a fix?

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Is there a fix?

 

Yep. Want to load a Navy-only missile? Then go fly a Navy bird :yikes:

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Like it say's in the topic description I Can't load AIM-9Ds on F-4C.

This is out of the box, so, I extracted the Load.ini for the F-4C it say's AIM-9E-2. So, Since I'm able to load AIM-9Bs, I'm scratching my head.

Is there a fix?

 

The AIM-9D is a Navy missile. The F-4C is an Air Force plane. Thats why you can not load them. Being stock you have to either unpack the CAT's or just download one of the weapons packs that has the AIM-9D in it and adjust the AIM-9D_DATA file to read as below.

 

[WeaponData001]

TypeName=AIM-9D

FullName=AIM-9D Sidewinder

ModelName=aim-9d

Mass=89.360001

Diameter=0.127000

Length=2.830000

SubsonicDragCoeff=0.699000

SupersonicDragCoeff=2.113000

AttachmentType=USN

SpecificStationCode=

NationName=USN,USAF <--- Change this

StartYear=1966

EndYear=1971

Availability=3

BaseQuantity=4

Exported=TRUE

ExportStartYear=1966

ExportEndYear=1974

ExportAvailability=2

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=TRUE

EffectClassName=SmallMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=10.200000

FusingDistance=0.500000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=10

Accuracy=70

MaxTurnRate=24.000000

MaxLaunchG=4.000000

LockonChance=70

LaunchReliability=75

ArmingTime=0.500000

SeekerFOV=2.500000

SeekerGimbleLimit=30.000000

SeekerTrackRate=12.000000

SeekerRange=14000.000000

CLmax=25.379999

MinFreq=0.000000

MaxFreq=0.000000

MinLaunchRange=400.000000

MaxLaunchRange=14000.000000

Duration=45.000000

CounterCountermeasure=60.000000

NoiseRejection=40.000000

CapabilityFlags=0x00000200

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

BoosterStart=0.000000

BoosterDuration=4.700000

BoosterAccel=13.900000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.456000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.456000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

Edited by Vampyre

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The AIM-9D is a Navy missile. The F-4C is an Air Force plane. Thats why you can not load them. Being stock you have to either unpack the CAT's or just download one of the weapons packs that has the AIM-9D in it and adjust the AIM-9D_DATA file to read as below.

 

[WeaponData001]

TypeName=AIM-9D

FullName=AIM-9D Sidewinder

ModelName=aim-9d

Mass=89.360001

Diameter=0.127000

Length=2.830000

SubsonicDragCoeff=0.699000

SupersonicDragCoeff=2.113000

AttachmentType=USN

SpecificStationCode=

NationName=USN,USAF <--- Change this

StartYear=1966

EndYear=1971

Availability=3

BaseQuantity=4

Exported=TRUE

ExportStartYear=1966

ExportEndYear=1974

ExportAvailability=2

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=TRUE

EffectClassName=SmallMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=10.200000

FusingDistance=0.500000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=10

Accuracy=70

MaxTurnRate=24.000000

MaxLaunchG=4.000000

LockonChance=70

LaunchReliability=75

ArmingTime=0.500000

SeekerFOV=2.500000

SeekerGimbleLimit=30.000000

SeekerTrackRate=12.000000

SeekerRange=14000.000000

CLmax=25.379999

MinFreq=0.000000

MaxFreq=0.000000

MinLaunchRange=400.000000

MaxLaunchRange=14000.000000

Duration=45.000000

CounterCountermeasure=60.000000

NoiseRejection=40.000000

CapabilityFlags=0x00000200

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

BoosterStart=0.000000

BoosterDuration=4.700000

BoosterAccel=13.900000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.456000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.456000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

Thanks Vamp! I'll give it a try.

As for Fubar, I guess, we know why they posted this as a sticky:

<url>http://combatace.com/topic/52441-how-not-to-help-someone</url>

 

:lol:

 

Of course, I do appreciate Fubar's point; and wonder, WHAT IS the difference between the B Model and D model? was the D better, or simply a Navy designation?

 

:drinks:

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New fusing system, new warhead type(fragmentation to expanding rod), newmotor, newseeker head and aerodynamic differences. End result; the D had a greater burn time on the motor and was more maneuverable, and thanks to the seaker head had a wider FOV. Stil far from perfect however the D was a signifficant improvement.

 

Craig

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As the vast majority of members here are more concerned with historic realism, I posted the appropriate response.

 

And, you do realize that you're asking questions in the wrong forum, right? I'm moving this thread where it belongs, to the SF2 "what if" boards. :cool:

Edited by Fubar512

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Thanks FallenPhoenix, very helpful.

 

Yes, Fubar, I can see that you've moved the thread, and I'm okay with that. Furthermore, I can generally be counted as one that prefers more realism, than less.

Although, at the time I posted the question, I had no idea that either the AIM-9D was a Navy Only Missile nor that the F-4C was an Airfarce only bird.

Since I'm flying it in a Fictional Mercenary Squadron, involved in a non-historic campaign presented directly from the vendor, I'm not sure that I should have realized that all my B's were gone while there's a STACK of D's over in the supply window due to the previously stated historical facts.

 

Thank you & FallenPhoenix, again, for the clarification.

:clapping:

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wouldn't it depend on which F-4C that's being used? There are 3 of them ..... and loadouts WILL change with mission year, and which model is being used. It's how the game works.

 

that, and Falcon IS the standard loadout for early Cs.

 

we know why they posted this as a sticky:

<url>http://combatace.com/topic/52441-how-not-to-help-someone</url>

 

actually, that for for another member (who's still here), who consistently was always posting utterly incorrect answers, and totally messing up people's games. One of several "sufferers" of Persistant HUA

Edited by Wrench

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wouldn't it depend on which F-4C that's being used? There are 3 of them ..... and loadouts WILL change with mission year, and which model is being used. It's how the game works.

 

that, and Falcon IS the standard loadout for early Cs.

 

 

 

actually, that for for another member (who's still here), who consistently was always posting utterly incorrect answers, and totally messing up people's games. One of several "sufferers" of Persistant HUA

 

Fubar has been very helpful with several of my noob questions regarding both SF1 and SF2. He has repeatedly displayed both generousity and patience.

As it turns out two sorties later the AIM-9E became available. So much better than the B. This is also, after several years of owning SF1, that I've ever progressed into the 60's where the Gun-Toting F-4Bs or Cs were avaialble. I never would fly them without machine guns. WOW, what a monster.

post-10208-0-94001100-1325653997.jpg

Edited by Padre

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