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daddyairplanes

question for Wrench and Spinners

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sorry to call you two out specifically but you two are the most knowledgeable i know on decalling. i am working a Navy Phantom project and want to do two things with the stock F-4 skins. first, not all squadrons used the 4 digit large BuNo and i want to make a decal with a piece of the skin to cover it for those squadrons only(patch093, patch102 etc). since the 4 digit BuNo are 2 level decals can i make the patch a 3 level and cover it?

 

question 2 and i apologize but screenies will not be avail til monday, i tried makin a radome decal(more for marine Phantoms on in the Future) with the VF-111 sharksmouth. di it on fuselage_front of the F-4J and was successful in placing it there butit blanked out the part of the skin by the canopy above the intakes. now i have seen bmp blanked before but the rescue markings are still there, only up by the canopy was blanked. 256 decal with say a 40 pixel alpha channel strip on the right of the tga. hafta check decal level again but believe it was 0. any ideas?

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Create a squadron specific folder with the decals for it only there?...make some decals partly blank for the a\c you dont want to have it appear on.?

Edited by russouk2004

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well, for that specific skin, just don't call out the 4-digit BuNum in the decal ini

 

Level3 is for killmarks only

 

and Russ suggetion also works; take my SqTail decal from the A-12 'flying dorito', rename it and use that. It's 1 pixel

 

using less decals would be the best answer, however

 

the sharkmouth decal would be a nightmare ... i'd just use a skin (use Ant's templates!!!!) for that specific squadron

 

of course, without screenies.... :needpics:

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ha ha ha. i said i couldnt post screenies til today

 

my whole concept here is like i did with the USAF, represent the units thru decals, and not have as many skins. a radome decal is not really critical for Navy Phantoms but would have been very useful when i turn around and tackle the Marines birds as alot of them had starry radomes. also as you can see in the screenie only part of F-4B_5bmp is blanked, not the whole like i got when doing USAF birds. makes me curious

 

as for the blanking the 4digit, you have given me and idea tho i havent had time to work on it yet. gotta love the decal.inii for the navy birds though lotsa room on fuselage_p, esp if you consolodate the NAVY, insignia and squadron name/markings into one tga :grin:

 

also unrelated question, do you know the mesh name for the RWR box on the F-4M_75?

Edited by daddyairplanes

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also unrelated question, do you know the mesh name for the RWR box on the F-4M_75?

Box02

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for an update downloaded mytai01's skin pack last night, and found my answer. would seem it wants to wrap around canopy_front and _rear as well. however using his bln.tga has it working great(screenies by next monday latest) and i can now leave the skin all white nose and do a full black radome or along the top as needed for squadron/era. really liking the results even if i have to sift through 14GB of files to get to it!

@ Blade- thank you! another project in the works is Barley grey FGR.2's though it is on a back burner to Atlantic Fleet Phantoms right now. have the SN placement and squadron badges done, just couldnt get the bars up on the RWR box.

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