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Hi :)

 

I'm editing the Ajunaidr's Canberra MkI8.

Mainly the F-86 Zurawski's Pit with some textures from the Mk2 pit by Kesselbrut. Thanks guys!

 

So far, it gives that :

 

post-46431-0-37302200-1333270331.jpg

 

Should I remove the mirror?

 

Any suggestion? Go ahead

Edited by Cliff11

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Yeah those are helpful :good:

 

when answers bring even more questions... I'm editing the B2 first :grin:

 

I found 1892 UK gal in the fuselage for the B2 (14550lbs)

and 450 UK gal added in each wing for the B6 (21470lbs)

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The PR3 had 542 UK gal more than the B2 in the fuselage

and the PR7 is a PR3 with the engines and the internal wing tanks of the B6 :)

 

Edit : the little antenna ahead of the bay doors is Antena-03

 

Is there somewhere a free downloadable software that is capable to save tgas to use them as decals?

I tried Gimp and Paint.net but the version I had didn't save multi layer tga (someting like that)

It's for serial numbers (or there won't be serial number or they will be wrong)

Edited by Cliff11

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gimp and paint.net BOTH do tgas for with no problems ... you can't do multi layer tgas, they have to be flattened into a single layer (even in photoshop)

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:good: Not easy but at least it worked

(funny thing is I chose this one because the Suez yellow/black stripes were painted over the serial numbers...)

 

I'm trying to make a PR7 (with the B6 LOD) the same way Paulopanz did the Hunter FR10 :

 

post-46431-0-36865900-1330985553.jpg

 

First decal ever! :drinks:

Edited by Cliff11

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Does somebody have the Canberra_B2Pit OUT file please?

 

(I PMed Kesselbrut but no reply)

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No OUT file included. You can look at the pit LOD with a hex editor and get mesh names.

 

What kind of thing are you looking for?

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Great Lexx :good: you got to show me that!

 

I'm looking for the items in red

 

the center of the needle of the third fuel gauge to fix the location (lower)

the oxygen needles (4) to anime them

the two cabin gauges (maybe use one of them for the camera, totally unrealistic but useful and fun in the game... though the real plane had an "orange putter" device to look to the rear, some kind of rwr)

the fuel switches to anime them because I made a tank switching edit in the cockpit.ini file (each tank used by half)

 

post-46431-0-56776500-1332451017.jpg

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Wow. That looks cool if you can get it working. I'll take a look at my Canberry pit.

 

For future stuff, search for a free hex editor or two. I use two complimentary editors. One is bland but has a useful text search feature, the other offers superb visual font/colour customization that aids in manual searching LODs, but no text search (they are limited free versions).

 

Then, goto Thudwire and read the first 3 pages of this thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4410 . The rest is fluff.

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needle_oxy1

 

needle_oxypress1

needle_oxypress2

needle_oxyquant1

needle_oxyquant2

 

OxyPressP

OxyPressN

OxyQuantP

OxyQuantN

  • Like 1

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Thank you, it worked and I got the mesh names of the B2 pit :good:

 

I have the text version of the hex editor.

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I was trying the trim thing with the BI8 and its F-86 pit and... I tried some new teeth lol

 

BI8 16 squadron :

 

post-46431-0-04325500-1333234443.jpg

Edited by Cliff11

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Trim guage would be neat.

 

Does the smiley face work? :grin:

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lol TK should code up some Speech that goes @$%!&*#

 

Not that big of course.

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Interesting. For laker marks, I use the 104 pit, as it gives a "wrap around" look like the Canberra pit, but something with an older IAS guage would be better. In my fictional game, I'll need the 104's RWR. I'm really butchering the Canberra marks in my planeset, for example, something I call E.9 will be anti~SAM. Trying to fit my fictional marks to replace unneeded hysterically correct marks. I have not tried the F-86 pits for RWR possibilities. The clock should work but I love having a cockpit clock.

 

However, I found that if I can live without cockpit clock, I can set the mission advance time to a fraction of a second in Flightengine, so I can see the "new" time displayed when I advance the game clock, without changing the time other than a millisecond. For some reason, TheSims developers don't offer a dedicated an in-game clock display to simulate pilot wrist watch or something. But this reduced advance timing workaround works over the SF.

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New : fuel switches and oil pressure gauges for the PR7 pit

 

post-46431-0-40253300-1333315258.jpg

 

(I've updated the previous BI8 screenshots in the first page)

Edited by Cliff11

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I don't really know why I thought it was a good idea making up a T4 before editing the FM.

But it gave me practice about pit file, location and decals :)

And now the flaps work like the real ones, 50° or retracted.

 

post-46431-0-76561100-1333919865.jpg

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