+russouk2004 Posted March 13, 2012 Posted March 13, 2012 Could someone do a "For Dummies" ,Tut for making bump maps,I think I have the gist of it but not 100% sure. thnx in advance. Quote
+Monty CZ Posted March 13, 2012 Posted March 13, 2012 My way to make bumpmaps: after finishing textures in photoshop (layered) I save them as new file then I delete all markings, weathering, colors etc. from panel lines and rivets I delete all layers but the basic one (delete all shadows and 3D effects) panel lines should be black or dark grey, rivets should be light grey if they are above the surface or medium grey if they were on the surface. Then I add basic collor layer under that all - RGB 128/128/128 Some panels are above the surface make them lighter If you want to deform surface between rivets (sag the surface) make transition from grey-white-grey to bulge the surface or grey-black-grey to squeeze the surface if you have all that save it as BMP and then apply some plugin (Nvidia for Photoshop) to make it "blueish". I dont use DDS because transitions arent smooth in that format Monty CZ Quote
FastCargo Posted March 13, 2012 Posted March 13, 2012 I pretty much do it like that as well, then use xNormal instead of a plugin. Basically...anything less than 128/128/128 will show as a 'dimple' and anything brighter than 128/128/128 will show as a 'bump'. The farther away from 128/128/128 it is, the more pronounced the effect is. FC Quote
BearGryllis Posted March 13, 2012 Posted March 13, 2012 I using this software, simply and quickly for non-photoshop familiars... Quote
BearGryllis Posted March 14, 2012 Posted March 14, 2012 Sorry i forget give the link: http://shadermap.com/downloads.php BearGryllis Quote
+Soulfreak Posted March 14, 2012 Posted March 14, 2012 My way to make bumpmaps: after finishing textures in photoshop (layered) I save them as new file then I delete all markings, weathering, colors etc. from panel lines and rivets I delete all layers but the basic one (delete all shadows and 3D effects) panel lines should be black or dark grey, rivets should be light grey if they are above the surface or medium grey if they were on the surface. Then I add basic collor layer under that all - RGB 128/128/128 Some panels are above the surface make them lighter If you want to deform surface between rivets (sag the surface) make transition from grey-white-grey to bulge the surface or grey-black-grey to squeeze the surface if you have all that save it as BMP and then apply some plugin (Nvidia for Photoshop) to make it "blueish". I dont use DDS because transitions arent smooth in that format Monty CZ Thank you, now i can start my bump mapping! Quote
+russouk2004 Posted March 14, 2012 Author Posted March 14, 2012 (edited) Got shadermap pro and getting to see how it works,early yet but its easier than I thought lol.this is just a trial run. I didnt actually expect it to work 1st time lol.actually it also adds some good gloss to the skin. Edited March 14, 2012 by russouk2004 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.