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Posted (edited)

ok Im looking for the names and locations of stock control tower name,inis,and such for summat anyone know for example SFE2 tower name?..I guess its in the Terrain folder (all files im after)

Thanks in advance,just come home from work,found The stock NA one I think,as im tired from work I gave up searching and thought Id ask. lol

Edited by russouk2004
Posted (edited)

sf/woe/woi/ (and all SF2):

 

tower1 (red & white checked)

tower2 ( wooden one)

 

wov/sf2v:

 

vtower1 (square concrete base, metal supports)

Edited by Wrench
Posted (edited)

Cheers guys ...sorted thnx

also Im assuming that the view from tower is what I need to look at to edit camera view for tower,in the viewlist.ini ,there isnt a seperate ini that I can see.?

ahh I can see that if I add a new tower I can set it as default over the stock one.and change the one game looks for in towerview F11

Edited by russouk2004
Posted

i forgot the mention, the stock SFP objects image shows the 'footprint' in meters. IIRC, Polack generated that image. I, unfortunatley, can't remember who did the WoV one (and it dosen't have all the VNSEA newer objects, just the more important ones)

Posted (edited)

cheers kev...a Q for stary or someone who knows....where do I set co-ords for default tower camera view as I dont see any position entries,in the viewlist.ini ?

Edited by russouk2004
Posted

Russ check out Wrench´s topic here "@ Soulfreak"

I had the similar question a few days ago! :grin:

 

BTW, couldn´t we put some Buildings etc. together, for more differences in Terrain population?

The airfield development kit is nice, but only Hangars and those Stuff...

Posted

it all depends on how much time one wishes to spend on building/adding stuff. You should see the dispersal area I built for Bandar Abbas Int'l ..... that was eye crosser!!

Posted

I think ive sorted it,the offset values for the camera in tower is the co-ord from the objscts centre at gound level it seems.So ive found the camera view point in 3ds max and applied to the tower viewlist entry and it works,you now look from the new tower in F11 mode,now to set the camera to have yaw and pitch as per cockpit views etc etc.

Posted (edited)

Hmmmm this is driving me nuys

now its viewpoint is from inside the tower just above ground level.

hers the viwlist entries if some expert at views wants to see where I went wrong.

 

 

[ViewClass013]

ViewClassName=TowerViewClass

ViewType=TOWER_VIEW

ViewGroupID=0

DefaultView=FreeView

AllowFromDiffGroup=TRUE

SnapView=FALSE

InsideView=TRUE

FocusObjectOnly=FALSE

FOV=15.0

ObjectDistance=40.0

PitchControl=

YawControl=

RollControl=

ZoomControl=CAMERA_ZOOM_CONTROL

JumpToViewSameGroup=TRUE

JumpToViewDiffGroup=TRUE

SmoothFOVTransition=TRUE

RememberAngle=FALSE

RememberPosition=FALSE

RememberFOV=FALSE

LimitPitch=FALSE

LimitYaw=FALSE

LimitRoll=FALSE

ZoomFOV=TRUE

StepZoom=FALSE

ZoomScale=0.01

FOVRate=60.0

MinObjectDistance=10.0

MaxObjectDistance=100.0

OffsetDistance=0.0

MinFOV=15.0

MaxFOV=60.0

ResetTime=2.5

 

 

[View028]

ViewName=TowerView

ViewClassName=TowerViewClass

UpdateAlways=FALSE

ViewGotoControl=GOTO_VIEW_TOWER

CycleNextControl=GOTO_VIEW_TOWER

CyclePrevControl=GOTO_VIEW_TOWER_PREV

ObjectFrom=SearchAircraft

PositionOffsets=-0.454.-0.97.9.754 <point in 3ds max where eyeline should be...mid tower.

Edited by russouk2004
Posted

PositionOffsets=-0.454.-0.97.9.754 <point in 3ds max where eyeline should be...mid tower.

 

its all points but needs to be commas to separate the 3 axis : -0.454,-0.97,9.754

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