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But let's go back on the flat tops ...

 

HMS Centaurpost-5138-0-90623200-1332885737.jpg

 

HMS Bulwarkpost-5138-0-16062600-1332885743.jpg

 

HMS Victorious post-5138-0-92151200-1332885746.jpg

 

HMS Eagle post-5138-0-53807400-1332886067.jpg

 

And a perfect working Leander batch 2 post-5138-0-67356600-1332885752.jpg waiting for map issue fix from Doctor Cocas!

Edited by paulopanz

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I have no idea what this "map issue" is. Is it just scrunching up the decal you're trying to apply? Just got NA today, just so I can figure out how I need to update the Fletcher.

 

Update: Holy bugs batman. For some reason my TGA textures aren't loading and neither is my land textures. Oh well. I'll see what I can do about decals.

Edited by GrinchWSLG

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what terrain, grinch?? IcelandNA dosen't use them (it's all lod stuff, with 4 textures)

 

all other terrains work like they did before.

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And a perfect working Leander batch 2 post-5138-0-67356600-1332885752.jpg waiting for map issue fix from Doctor Cocas!

 

Are all three Seacat launchers working on that Leander batch 2?

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what terrain, grinch?? IcelandNA dosen't use them (it's all lod stuff, with 4 textures)

 

all other terrains work like they did before.

 

Iceland. Seems like it fixed itself. Still can't get the TGAs working on the Fletch. Actually I'm running into a bunch of problems with the Fletcher... seems like the max file I have isn't the final one... Just going to take some fixing though so I'm working on it. In the meantime I went through the data.ini and updated it with new lines that NA introduced.

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I have no idea what this "map issue" is. Is it just scrunching up the decal you're trying to apply?

 

 

 

post-5138-0-69493400-1332912690.jpg

 

This is the issue explained. It's very common on Hinch's ships and Cocas is going to solve, I hope, on Leander family frigates.

Edited by paulopanz

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Are all three Seacat launchers working on that Leander batch 2?

 

 

No, as on the original, only one seacat is working now ..... tomorrow never knows :grin:

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This is the issue explained. It's very common on Hinch's ships and Cocas is going to solve, I hope, on Leander family frigates.

 

That doesn't explain much at all to be honest. There isn't a mapping issue with the model so I have no idea what could be causing that. I'd even venture to say its yet another NA bug. I'll play around with it and see what I can do.

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chck for an open mesh; maybe it's decal bleed??? (like we see on older 1stGen aircraft)

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Hull mesh is rock solid. Its also one big map for each side. I don't see why it would be doing that. Haven't had time to play around with it myself yet, been trying to fix other problems first.

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Well I'm not a 3D artist who can find solutions for such quite common issue ...

 

BTW I can tell what i've seen

 

Ravenclaw on Buc and Timmy on Lansen saved the lod with decals.

 

Veltro on new, revamped yet in the works Javelin cutted the mesh.

 

Such issues were solved.

 

As I can't do it so I can't tell You how to do tha,t but sure they are able to explain if needed.

 

:grin:

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Paulo, what are the coordinates of the decal you're having trouble with?

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Sorry, but seeing all of these awesome looking ships really makes me think the Falklands Mod is going to really rock now.

 

Great work!

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post-5138-0-91371800-1333001084.jpg

 

The Fletcher now rocks!

 

BTW the names file in the pack is a .txt file and not an .ini one so I think that can't properly work.

 

[the USS Fletcher code num was 445 and not 623]

 

:drinks:

Edited by paulopanz

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and I just cracked my water_bmp issue*!!! I now have carriers operating off the coast of Panama!! Now...on to Korea! (of couse, I still need straight=decked Essex...but the SCB125 will work for now!)

 

 

*couldn't have done it without Gerwin's help in that shot showing the proper color palette!!

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The Fletcher now rocks!

 

BTW the names file in the pack is a .txt file and not an .ini one so I think that can't properly work.

 

:drinks:

 

Nice catch, I'll fix it. Glad it works. I used the new exporter and exported it with decals. I think thats what did the trick for the decals. Other additions are specular maps and bump maps, and updated TGA mapping for the radars.

 

Wish I could do more, like go back and do proper smoothing, but Max crashes whenever I try.

 

EDIT: Fixed and uploaded the new names file.

Edited by GrinchWSLG

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This could be useful for other old mods upgrades, as it doesn't seem always an easy job.

 

As I'm mostly interested in post war fletchers, including those sold to many navies around the world and this is a late war ship dress, could You plan a post war edited Fletcher, maybe adding a flag, too?

 

I'ld be happy to help in dressing.

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post-5138-0-51392100-1333003678.jpg

 

Oh no! A tractor beam emerged! :dntknw:

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Hmm. I'm not seeing that on my end. I had one from the midships that I was able to fix.

 

How do you get the names and numbers to show? In the mission editor I don't get any names and one will have no number and one will have a 1.

 

The problem with editing the Fletcher is the model and max are all screwy. I'd have to remap the whole thing texture wise...not fun. I'd like to redo the model some day as it was just a quicky project. It literally took 2 weeks from inception to release...

Edited by GrinchWSLG

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Hmm. I'm not seeing that on my end. I had one from the midships that I was able to fix.

 

How do you get the names and numbers to show? In the mission editor I don't get any names and one will have no number and one will have a 1.

 

The problem with editing the Fletcher is the model and max are all screwy. I'd have to remap the whole thing texture wise...not fun. I'd like to redo the model some day as it was just a quicky project. It literally took 2 weeks from inception to release...

 

 

Those damned black ropes not ever show them. But if You set noon and clear in mission parameters they realy have few chances to hide.

 

The mission editor isn't SF-2NA updated (Tk said). The only way to put in is saving mission and file with text editor.

 

But if You set a single mission in '50 You will see many numbered escort Fletchers around an essex carrier!

 

About post war ships they had different masts and little weapon changes. We had 4 in Italian navy. But quite all free world navies had them.

 

I don't know almost anything about 3D modelling (I'm only a painter) but Your Fletcher is realy very good and I'ld like very much having it swimming in all post war scenarios we will have.

 

So maybe it worths a try ..... :grin:

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Waitng for Cocas this weekend I had some fishing .....3 postcards from far east

 

 

post-5138-0-91946200-1333286477.jpgpost-5138-0-02680900-1333286485.jpgpost-5138-0-64602800-1333286492.jpg

 

 

 

.... let me introduce You new born Tu-16KS "Badger-B" with Kometa cruise missiles working.

 

I planned Soviet, Auri, EAF and IrAF skins.

 

:bye:

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I liked Your movie Umut!

 

So this is an other postcard from Quemoy for You

 

post-5138-0-68232900-1333312217.jpg

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