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don't forget to update the avionics ini to add the SF2 shader/texture statements for the HUD!!!

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GG on the GG, colmack!

 

I'm trying to update the existing Sea Harriers. Getting it to show up on carriers was easy, but no matter what I do I can't get anything to display on the HUD. Maybe I didn't put in the shader texture statement thing right? Here's what I have so far (using Avionics60.dll as before):

 

 

[TextureData]

RadarTexture=cockpit\f-4e_radar.bmp

RWRTexture=cockpit\RWR.bmp

 

[AvionicsData]

AvailableModes=SEARCH,ACQUISITION,TRACK,BORESIGHT,GROUND_MAP

RangeUnit=NM

RangeSetting[1]=5

RangeSetting[2]=10

RangeSetting[3]=20

RangeSetting[4]=40

RadarPosition=

MaxElevationAngle=60

MinElevationAngle=-60

MaxAzimuthAngle=60

MinAltitude=1000.0

MinReturn=0.1

SearchRangeSetting=1,2,3,4

ScanPattern[1].BarElevation[1]=3.75

ScanPattern[1].BarElevation[2]=0.0

ScanPattern[1].BarElevation[3]=-3.75

ScanPattern[1].ScanRate=60

ScanPattern[1].ScanBeamAngle=4.7

ScanPattern[1].ScanArc=60

SearchStrength=70

SearchTargetTime=5.0

AcquisitionSymbolSpeed=0.3

AcquisitionTime=5.0

LostAquisitionTime=1.0

TrackRangeSetting=1,2,3

TrackCapabilities=TARGET_MEMORY

TrackStrength=50

TrackMemroyTime=5.0

BoresightRangeSetting=1

BoresightElevation=-2.0

BoresightAzimuth=0.0

BoresightBeamAngle=2.8

GroundMapRangeSetting=1,2,3

 

[RadarDisplay]

FadeImageIntensity=0.3

TargetFadeTime=0.25

ImageFadeTime=0.30

SweepIntensity=0.4

StrobeIntensity=0.6

ElevationScale=100

ElevationStrobeSize=0.07

TargetStrobeSize=0.07

TargetShadowIntensity=0.1

AcquisitionSymbolHeight=0.05

AcquisitionSymbolSize=0.07

NoiseLevel=0.1

DitheredSweepWidth=0.05

DitheredSweepIntensity=0.35

RangeStrobeWidth=0.07

RangeStrobeHeight=0.04

RangeGateWidth=0.05

RangeGateHeight=0.05

RangeGateIntensity=0.25

MissileRStrobeWidth=0.07

BreakXSize=0.50

BreakXIntensity=0.8

PPIArc=35

GroundReturnFadeTime=2.0

GroundClutter=0.7

MapBackgroundLevel=0.2

MapHighlightLevel=0.6

RangeRateCircleSize=0.86

RangeRateCircleScale=926

RangeRateCircleTexture=RadarVcCircle.tga

HorizonBarSize=1.00

HorizonBarTexture=RadarHorizon.tga

 

[RWR]

Type=3_RING

AirSearchTexture=cockpit\RWRair3.tga

AirTrackTexture=cockpit\RWRair4.tga

AirLockTexture=cockpit\RWRair4.tga

GroundSearchTexture=cockpit\RWRground3.tga

GroundTrackTexture=cockpit\RWRground4.tga

GroundLockTexture=cockpit\RWRground4.tga

SearchPosition=0.90

TrackPosition=0.55

LockPosition=0.15

SearchSize=0.075

TrackSize=0.075

LockSize=0.075

SearchFlash=FALSE

TrackFlash=TRUE

TrackFlashRate=0.2

LockFlash=TRUE

LockFlashRate=0.1

TrackSound=RWRTrackSound.wav

LockSound=RWRLockSound.wav

 

[RadarDisplaySearch]

PPI=FALSE

Symbol[01]=B_SWEEP

Symbol[02]=HORIZON_LINE

Symbol[03]=ELEVATION_STROBE

Symbol[04]=ACQUISITION_SYMBOL

Symbol[05]=TARGET_SYMBOL

 

[RadarDisplayAcquisition]

PPI=FALSE

Symbol[01]=DITHERED_B_SWEEP

Symbol[02]=HORIZON_LINE

Symbol[03]=ELEVATION_STROBE

Symbol[04]=RANGE_GATE_STROBE

Symbol[05]=RANGE_STROBE

 

[RadarDisplayTrack]

PPI=FALSE

Symbol[01]=DITHERED_B_SWEEP

Symbol[02]=HORIZON_LINE

Symbol[03]=ELEVATION_STROBE

Symbol[04]=RANGE_GATE_STROBE

Symbol[05]=RMIN_STROBE

Symbol[06]=RA_STROBE

Symbol[07]=AIM_DOT

Symbol[08]=ASE_CIRCLE

Symbol[09]=BREAK_X

Symbol[10]=RANGE_RATE_CIRCLE

 

[RadarDisplayBoresight]

PPI=FALSE

Symbol[01]=DITHERED_B_SWEEP

Symbol[02]=HORIZON_LINE

Symbol[03]=ELEVATION_STROBE

Symbol[04]=TARGET_SYMBOL

 

[RadarDisplayGround_Map]

PPI=TRUE

Symbol[01]=PPI_SWEEP

Symbol[02]=HORIZON_LINE

 

// Is this correct?

 

[HUD]

HUDMaterial=HUDMaterial

HUDColor=0.0,1.0,0.0,0.7

BoresightOffset=0.0,0.0

 

[HUDMaterial]

EffectShaderName=fltHUD.fx

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=FALSE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0

PriorityLevel=1

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

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change the RWR to vector, it's probably more correct

 

look at the stock hud statments, for avionics60.dll, use the A-7A's statements (or for the harrier, maybe even FROM the stock Harriers!)

 

from my AV-8A mod, which pretty much uses all stock bits:

 

[HUD]

HUDMaterial=HUDMaterial

HUDColor=0.36,1.0,0.82,0.8

BoresightOffset=0.0,0.0

ViewportTopLeft=-0.105,-0.090

ViewportBottomRight=0.105,0.180

GunBoresightAngle=-2.5

RocketBoresightAngle=0

 

[HUDMaterial]

EffectShaderName=fltHUD.fx

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=FALSE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0

PriorityLevel=1

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

positioning of the text, however, will most likely be different.

 

NOTE: the AV-8A mod uses avionics70.dll

Edited by Wrench

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edit part 2!!

checking my SF2 'all is everything' folder....

I actually have the FRS.1 99.9% converted fro SF2; if you want, I"ll zip it up and shoot it your way if you want to finish it.

all the avionics are updated to approx May, 2011 standard.

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I'd very much appreciate that Wrench, thanks!

And on a side note, I'm really looking forward to the JSDF Hawkeye skin you posted in the screenshot thread. good.gif

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hey gents!

 

Two more carrier operations SF-2NA sets are incoming:

 

ARMADA ARGENTINA

post-5138-0-50044900-1337990204.jpgpost-5138-0-40949500-1337990208.jpg

 

Starring: A-4Q (I don't remember who made it) and the wonderful 25 de Mayo by Torno

 

BRAZILIAN NAVY

post-5138-0-10170700-1337990211.jpgpost-5138-0-48688100-1337990216.jpgpost-5138-0-32151000-1337990221.jpg

 

Starring: the fantastic AF-1 by Dennisoliveira (resized, little edited and with decal numbers) and Minas Gerais made from Hinch Melbourne / 25 de Mayo

 

:drinks:

Edited by paulopanz

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9 Carriers 9 pack pending for approval

 

Carriers:

 

HMS Albion

Arromanches

HMS Bulwark

HMS Centaur

HMS Eagle

HMCS Magnificent

HMAS Melbourne

HMAS Sydney

HMS Victorious

 

Edited data.inis ready for carrier use:

 

- Attacker F.1

- Buccaneer S.2/C/D

- Scimitar F.1/60

- Sea Hornet 20/21/22

- Sea Hawk Mk. 1/2/3/4/5/6

- SeaVixen FAW 1/2

- Wyvern

 

- corsairs

 

OPERATIONS:

 

- Aussie Linebaker II what if camp for A-4G (DLC or mod required)

 

 

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... Cool!!! :clapping::clapping::clapping:

 

Coupi. :bye:

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