+paulopanz Posted March 27, 2012 Author Posted March 27, 2012 (edited) But let's go back on the flat tops ... HMS Centaur HMS Bulwark HMS Victorious HMS Eagle And a perfect working Leander batch 2 waiting for map issue fix from Doctor Cocas! Edited March 27, 2012 by paulopanz Quote
+GrinchWSLG Posted March 28, 2012 Posted March 28, 2012 (edited) I have no idea what this "map issue" is. Is it just scrunching up the decal you're trying to apply? Just got NA today, just so I can figure out how I need to update the Fletcher. Update: Holy bugs batman. For some reason my TGA textures aren't loading and neither is my land textures. Oh well. I'll see what I can do about decals. Edited March 28, 2012 by GrinchWSLG Quote
Wrench Posted March 28, 2012 Posted March 28, 2012 what terrain, grinch?? IcelandNA dosen't use them (it's all lod stuff, with 4 textures) all other terrains work like they did before. Quote
KJakker Posted March 28, 2012 Posted March 28, 2012 And a perfect working Leander batch 2 waiting for map issue fix from Doctor Cocas! Are all three Seacat launchers working on that Leander batch 2? Quote
+GrinchWSLG Posted March 28, 2012 Posted March 28, 2012 what terrain, grinch?? IcelandNA dosen't use them (it's all lod stuff, with 4 textures) all other terrains work like they did before. Iceland. Seems like it fixed itself. Still can't get the TGAs working on the Fletch. Actually I'm running into a bunch of problems with the Fletcher... seems like the max file I have isn't the final one... Just going to take some fixing though so I'm working on it. In the meantime I went through the data.ini and updated it with new lines that NA introduced. Quote
+paulopanz Posted March 28, 2012 Author Posted March 28, 2012 (edited) I have no idea what this "map issue" is. Is it just scrunching up the decal you're trying to apply? This is the issue explained. It's very common on Hinch's ships and Cocas is going to solve, I hope, on Leander family frigates. Edited March 28, 2012 by paulopanz Quote
+paulopanz Posted March 28, 2012 Author Posted March 28, 2012 Are all three Seacat launchers working on that Leander batch 2? No, as on the original, only one seacat is working now ..... tomorrow never knows Quote
+GrinchWSLG Posted March 28, 2012 Posted March 28, 2012 This is the issue explained. It's very common on Hinch's ships and Cocas is going to solve, I hope, on Leander family frigates. That doesn't explain much at all to be honest. There isn't a mapping issue with the model so I have no idea what could be causing that. I'd even venture to say its yet another NA bug. I'll play around with it and see what I can do. Quote
Wrench Posted March 28, 2012 Posted March 28, 2012 chck for an open mesh; maybe it's decal bleed??? (like we see on older 1stGen aircraft) Quote
+GrinchWSLG Posted March 28, 2012 Posted March 28, 2012 Hull mesh is rock solid. Its also one big map for each side. I don't see why it would be doing that. Haven't had time to play around with it myself yet, been trying to fix other problems first. Quote
+paulopanz Posted March 28, 2012 Author Posted March 28, 2012 Well I'm not a 3D artist who can find solutions for such quite common issue ... BTW I can tell what i've seen Ravenclaw on Buc and Timmy on Lansen saved the lod with decals. Veltro on new, revamped yet in the works Javelin cutted the mesh. Such issues were solved. As I can't do it so I can't tell You how to do tha,t but sure they are able to explain if needed. Quote
+GrinchWSLG Posted March 29, 2012 Posted March 29, 2012 Paulo, what are the coordinates of the decal you're having trouble with? Quote
+ST0RM Posted March 29, 2012 Posted March 29, 2012 Sorry, but seeing all of these awesome looking ships really makes me think the Falklands Mod is going to really rock now. Great work! Quote
+GrinchWSLG Posted March 29, 2012 Posted March 29, 2012 Uploaded a new version. Try it and report back. http://combatace.com/files/file/12794-fletcher-v11/ Quote
+paulopanz Posted March 29, 2012 Author Posted March 29, 2012 (edited) The Fletcher now rocks! BTW the names file in the pack is a .txt file and not an .ini one so I think that can't properly work. [the USS Fletcher code num was 445 and not 623] Edited March 29, 2012 by paulopanz Quote
Wrench Posted March 29, 2012 Posted March 29, 2012 and I just cracked my water_bmp issue*!!! I now have carriers operating off the coast of Panama!! Now...on to Korea! (of couse, I still need straight=decked Essex...but the SCB125 will work for now!) *couldn't have done it without Gerwin's help in that shot showing the proper color palette!! Quote
+GrinchWSLG Posted March 29, 2012 Posted March 29, 2012 (edited) The Fletcher now rocks! BTW the names file in the pack is a .txt file and not an .ini one so I think that can't properly work. Nice catch, I'll fix it. Glad it works. I used the new exporter and exported it with decals. I think thats what did the trick for the decals. Other additions are specular maps and bump maps, and updated TGA mapping for the radars. Wish I could do more, like go back and do proper smoothing, but Max crashes whenever I try. EDIT: Fixed and uploaded the new names file. Edited March 29, 2012 by GrinchWSLG Quote
+paulopanz Posted March 29, 2012 Author Posted March 29, 2012 This could be useful for other old mods upgrades, as it doesn't seem always an easy job. As I'm mostly interested in post war fletchers, including those sold to many navies around the world and this is a late war ship dress, could You plan a post war edited Fletcher, maybe adding a flag, too? I'ld be happy to help in dressing. Quote
+GrinchWSLG Posted March 29, 2012 Posted March 29, 2012 (edited) Hmm. I'm not seeing that on my end. I had one from the midships that I was able to fix. How do you get the names and numbers to show? In the mission editor I don't get any names and one will have no number and one will have a 1. The problem with editing the Fletcher is the model and max are all screwy. I'd have to remap the whole thing texture wise...not fun. I'd like to redo the model some day as it was just a quicky project. It literally took 2 weeks from inception to release... Edited March 29, 2012 by GrinchWSLG Quote
+paulopanz Posted March 29, 2012 Author Posted March 29, 2012 Hmm. I'm not seeing that on my end. I had one from the midships that I was able to fix. How do you get the names and numbers to show? In the mission editor I don't get any names and one will have no number and one will have a 1. The problem with editing the Fletcher is the model and max are all screwy. I'd have to remap the whole thing texture wise...not fun. I'd like to redo the model some day as it was just a quicky project. It literally took 2 weeks from inception to release... Those damned black ropes not ever show them. But if You set noon and clear in mission parameters they realy have few chances to hide. The mission editor isn't SF-2NA updated (Tk said). The only way to put in is saving mission and file with text editor. But if You set a single mission in '50 You will see many numbered escort Fletchers around an essex carrier! About post war ships they had different masts and little weapon changes. We had 4 in Italian navy. But quite all free world navies had them. I don't know almost anything about 3D modelling (I'm only a painter) but Your Fletcher is realy very good and I'ld like very much having it swimming in all post war scenarios we will have. So maybe it worths a try ..... Quote
+paulopanz Posted April 1, 2012 Author Posted April 1, 2012 Waitng for Cocas this weekend I had some fishing .....3 postcards from far east .... let me introduce You new born Tu-16KS "Badger-B" with Kometa cruise missiles working. I planned Soviet, Auri, EAF and IrAF skins. Quote
+PureBlue Posted April 1, 2012 Posted April 1, 2012 (edited) I love these bad boys! Paolo Here's a great video to get into the mood: http://www.youtube.com/watch?v=_kr_0byX2PM Edited April 1, 2012 by PureBlue Quote
+paulopanz Posted April 1, 2012 Author Posted April 1, 2012 I liked Your movie Umut! So this is an other postcard from Quemoy for You Quote
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