pcm Posted July 17, 2012 Posted July 17, 2012 I've been playing Falklands 82, based on the latest downloaded SF2, for the past month. I was so impressed with SF2 and Falklands 82, that I downloaded and installed the current SF2 Israel. Now, Falklands 82 will not load. What do I do? Quote
Slartibartfast Posted July 17, 2012 Posted July 17, 2012 Okay that could be because it may have patched your current SF2 and it has cleared the MOD what you need to do is reinstall the MOD... no other way round it. Quote
+eburger68 Posted July 17, 2012 Posted July 17, 2012 pcm: You probably should also try creating a new custom .EXE for the Falklands mod, as your new install of SF2I is likely at a later patch level than than your original install of SF2. Eric Howes Quote
+Wrench Posted July 17, 2012 Posted July 17, 2012 'era/theatre/region/whatever' specific mods folders will ALWAYS requrie rebuilding, from the latest/newest dated 'stock' exes after the installation of a patch, DLC, expansion pak or game. This has been discussed several hundred times, and there should even be a tutorial in the SF2 Knowledge Base about it. As the SF2 series references/uses ALL the same dlls, cats, etc for every game install, each and every seperate mods folder must be (re)created FROM one of the newest executeables. You do it the same as you did to create the mod, with a couple of exceptions rename the mods folder (in your case the Falklands). Delete the Falklands.exe (or whatever you called it) Copy/patse the main exe back into the C:\Program Files (x86)\ThirdWire\Strike Fighters 2; it'll show as "copy of ***.exe" Rename to your Falklands.exe. You'll be able to re-use the same shortcut, as it's still pointing to the right exe. Clilck it and run the game, allowing the new mods folder to be built. Play a mission, just to make sure it's working. Exit. Delete the newly created mods folder, and rename your original back CAVEAT: if any of the STOCK aircrft are used in said mod, it may be necessary to extract the NEWEST data inis from their respective cats, as often lots if hidden changes have been effected (ie: pilot positons, droptanks that are built in on stock 3W aircraft reused). Quote
pcm Posted July 18, 2012 Author Posted July 18, 2012 'era/theatre/region/whatever' specific mods folders will ALWAYS requrie rebuilding, from the latest/newest dated 'stock' exes after the installation of a patch, DLC, expansion pak or game. This has been discussed several hundred times, and there should even be a tutorial in the SF2 Knowledge Base about it. As the SF2 series references/uses ALL the same dlls, cats, etc for every game install, each and every seperate mods folder must be (re)created FROM one of the newest executeables. You do it the same as you did to create the mod, with a couple of exceptions rename the mods folder (in your case the Falklands). Delete the Falklands.exe (or whatever you called it) Copy/patse the main exe back into the C:\Program Files (x86)\ThirdWire\Strike Fighters 2; it'll show as "copy of ***.exe" Rename to your Falklands.exe. You'll be able to re-use the same shortcut, as it's still pointing to the right exe. Clilck it and run the game, allowing the new mods folder to be built. Play a mission, just to make sure it's working. Exit. Delete the newly created mods folder, and rename your original back CAVEAT: if any of the STOCK aircrft are used in said mod, it may be necessary to extract the NEWEST data inis from their respective cats, as often lots if hidden changes have been effected (ie: pilot positons, droptanks that are built in on stock 3W aircraft reused). Quote
pcm Posted July 18, 2012 Author Posted July 18, 2012 Deleted all Falklands 82 installations. Reinstalled all as per instructions Everything now back to normal, Thank you all for your time. Quote
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