Spiff Posted July 18, 2012 Posted July 18, 2012 Hello All, Long story short, I can't get anything on the HUD except a gunsight. Anything jump out that I should check first. Spiff Quote
Svetlin Posted July 18, 2012 Posted July 18, 2012 That is probably because they are set up for SF2NA, i.e. set up to use F-14 avionics.dll and you are not playing SF2NA. Had the same issue in my SF2E patched up to the latest patch. So in the aircraft ini file, just replace the text for F-14 avionics dll with Avionics70.dll. Quote
EricJ Posted July 18, 2012 Posted July 18, 2012 (edited) Nope, all jets were setup for Avionics70.dll, the 2.2 update only changed the models and skin format. If you're getting a gunsight then you need to check the Avoinics... did you port the Sf1 version to SF2 by any chance Spiff? Edited July 18, 2012 by EricJ Quote
ArturR Posted July 18, 2012 Posted July 18, 2012 Eric I downloaded update and indeed they are setup for F-14 avionics.dll Quote
Svetlin Posted July 18, 2012 Posted July 18, 2012 Copied straight from the FA-18E.ini from a freshely downloaded 2.2 pack: AvionicsDLL=AvionicsF14A.dll Quote
EricJ Posted July 18, 2012 Posted July 18, 2012 (edited) True, but that shouldn't be a HUD issue, I think that Spiff is using the SF1 version, NOT the SF2 version, which accounts for the HUD problem. I use the AvionicsF14 and get a full HUD, as here: If he doesn't have SF2NA, then he should just change the line to Avionics70.dll and things will work. IF he changes it and he still has problems, he needs to But that shouldn't be a HUD issue, I think that Spiff is using the SF1 version, NOT the SF2 version, which accounts for the HUD problem. I use the AvionicsF14A.dll and get a full HUD, as here: Edited July 18, 2012 by EricJ Quote
EricJ Posted July 18, 2012 Posted July 18, 2012 (edited) In any case, Spiff just change to Avionics70.dll, if YOU STILL have a gunsight issue, then you need to open the aircraft AVIONICS.ini file, find the appropriate section, copy and paste, and save: [HUD] HUDColor=0.18,1.0,0.48,0.80 HUDMaterial=HUDMaterial BoresightOffset=0.0,0.0 ViewportTopLeft=-0.145,-0.125 ViewportBottomRight=0.145,0.28 unBoresightAngle=0.0 RocketBoresightAngle=0 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Edited July 18, 2012 by EricJ Quote
Spiff Posted July 18, 2012 Author Posted July 18, 2012 First off, I don't have a pit like that; but Svetlin was on because I had the F14avionics.dll listed. Changed that to 70 problem solved; I'm running merged SF2:VEI NOV 2011. Second, I wanted to ask someone to explain what FC was talking about in the 2.2 readme when he mentioned the canopyglass.tga being used to define hud color; how do you do that? Third, I get a strange graphics glitch on the bugs; the backs of some of the weps pylons and the hole for the cannon have like the old TV static in black and gray on them and it's moving; 2.2 seems to have fixed the pylons but the nose is still there when the light shines in; just FYI. I thought it was tied to the spinning engine animation but have not investigated it further. Last, thanks and the bugs are great as always, forgot to mention I'm just using the F model right now. Spiff Quote
EricJ Posted July 19, 2012 Posted July 19, 2012 On the top left is the HUD glass (external view) and the first two rectangles (going from left to right are: Inside (facing towards pilot) Outside: (facing towards nose) Next to the right is the large glass, and it's similar: Inside (facing towards pilot) Outside: facing towards nose) Below that is the E rear portion of the canopy Below that is the F full canopy, to include the forward half of the cockpit windshield The circle is the projector The rectangle on the far right of the image is the screen door on the main gear door. The top half is the outside of the screen, the bottom half is the inside. Attached is my current work in progress, but you'll see it when you either put it in the specific aircraft skin folder, or as Brain32 said, in the aircraft main folder. But you edit the file in Photoshop as a PSD and then save as a .tga file, and you get the result in the clipped shot I have: CANOPYGLASS.7z Quote
Spiff Posted July 19, 2012 Author Posted July 19, 2012 Without it in front of me, I'm assuming you're describing the template, but I have no experience using them. Thanks for the info and I'll check it out. Spiff Quote
EricJ Posted July 19, 2012 Posted July 19, 2012 Yep, but to edit it you have to do it in layers rather than saving with the template layer "active", or you'll get the template colors on the canopy. Quote
EricJ Posted July 19, 2012 Posted July 19, 2012 But a better way to do it, is to open the file I uploaded, and then put the template "above" or "below" as a layer for the colors. Color it how you want it and then deactivate the template layer, and save as a PSD so you can keep your work somewhere. Then you can save the file as a .tga (with the Alpha layer there) and then it should work fine. Quote
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