Sheriff001 Posted August 21, 2012 Posted August 21, 2012 The left-hand fuselage side national markings are not showing in any of my aircraft. I can get them to show if I change the left marking to "InsigniaFuseR" and reverse, it does show. Here's the relevant part of decals.ini in one aircraft with the problem (the DLC Mirage IIIO) [Decal001] MeshName=fuselage_P DecalLevel=0 DecalFacing=RIGHT FilenameFormat=InsigniaFuseR Position=3.16,-0.12 Rotation=0.0 Scale=1.0 DecalMaxLOD=3 [Decal002] MeshName=fuselage_P DecalLevel=0 DecalFacing=LEFT FilenameFormat=InsigniaFuseL Position=3.16,-0.12 Rotation=0.0 Scale=1.0 DecalMaxLOD=3 Quote
Lazarus1177 Posted August 21, 2012 Posted August 21, 2012 What graphic card and settings are you using? Quote
+Soulfreak Posted August 21, 2012 Posted August 21, 2012 (edited) Try to use only "insignia" and add to one the line Reverse=TRUE and figure out which side is the right one. ;-) Are you using the same nation then the stock skins? Edited August 21, 2012 by Soulfreak 1 Quote
Sheriff001 Posted August 21, 2012 Author Posted August 21, 2012 Intel HD (i.e. integrated laptop graphics card) Settings: 1024 x 768 x 32 Quote
Sheriff001 Posted August 21, 2012 Author Posted August 21, 2012 Try to use only "insignia" and add to one the line Reverse=TRUE and figure out which side is the right one. ;-) Are you using the same nation then the stock skins? I was using the same nation. I used only "insignia", and reversed the left-hand side, it displayed perfectly. Then I removed the reversal, and it still displayed perfectly. This issue is getting truly strange. I am not sure that the coding is really the problem. It happens on DLC, and mod aircraft. Besides, if it is the problem, then the solution is to manually recode every aircraft. I am going to check a few more aircraft just to be sure. Quote
Sheriff001 Posted August 21, 2012 Author Posted August 21, 2012 Update: I just tried a few stock aircraft that I've never used before. They do not have a problem. Quote
+HomeFries Posted August 21, 2012 Posted August 21, 2012 I think it is a coding issue; I just ran into the same thing while trying to do implement custom USA roundels. I couldn't find InsigniaFuseR, InsigniaLVBFuseR, InsigniaWingL, or any of the variations for nations 002-004 (USAF, USN, USMC) in the Object001.cat. It seems that the software is hard-coded to interpret these filentames using another file as source (e.g. insignia002.tga) for certain entries in NATIONS.INI (at least 002-004). Quote
+Sundowner Posted August 21, 2012 Posted August 21, 2012 Bear in mind that any decal positioned on the left of center need a - before the co- ordinates.....eg, Position=-3.16,-0.12 Quote
+HomeFries Posted August 21, 2012 Posted August 21, 2012 Bear in mind that any decal positioned on the left of center need a - before the co- ordinates.....eg, Position=-3.16,-0.12 For Left/Right facing decals, only the roll/yaw axis coordinates should matter. Therefore , you should be able to use the same coordinates for both insignia. Those listed above are also the MirageIIIO coordinates as well, so that part is confirmed correct. Quote
Wrench Posted August 21, 2012 Posted August 21, 2012 objectdata005.cat has the insignia, standard and loviz Quote
Sheriff001 Posted August 21, 2012 Author Posted August 21, 2012 New update: The problem appears to be restricted to the Royal Australian Air Force, and the Royal Australian Navy Fleet Air Arm. Quote
+HomeFries Posted August 21, 2012 Posted August 21, 2012 objectdata005.cat has the insignia, standard and loviz You're right, Wrench. I actually meant objectdata005, but was going off the top of my head. You may notice that for USN/USMC respectively there are no decals for insignia003/004, insignialv003/004, or insigniawingr002/003/004, et al. I believe that the engine is hard-coded to interpret all insignia003/004 and derivatives to insignia002 (USAF). Quote
Sheriff001 Posted September 7, 2012 Author Posted September 7, 2012 I solved the problem. I extracted ObjectData005, and found insignia038.tga and insigniar038.tga. I copied insignia038.tga into the Decals folder and renamed it insignial038.tga Quote
+HomeFries Posted September 7, 2012 Posted September 7, 2012 Sheriff, I had no problems at all doing this with RAAF roundels. Are you calling the default roundels, or are you copying files to your specific decals folder, then trying to call them as InsigniaWingR, et al? Also, if you do call InsigniaWingR, et a, make sure they are listed as DecalLevel=0. Quote
Sheriff001 Posted September 7, 2012 Author Posted September 7, 2012 Default roundels. So far, I haven't touched the specific decals folders because the issue is affecting every Australian aircraft. Quote
+HomeFries Posted September 7, 2012 Posted September 7, 2012 (edited) Here are the entries I'm using for my RAAF A-6Es: [Decal001] MeshName=fuselage_rear DecalLevel=0 DecalFacing=RIGHT FilenameFormat=InsigniaFuseR Position=-6.20,0.50 Scale=1.0 DecalMaxLOD=3 [Decal002] MeshName=fuselage_rear DecalLevel=0 DecalFacing=LEFT FilenameFormat=InsigniaFuseL Position=-6.20,0.50 Scale=1.0 DecalMaxLOD=3 [Decal003] MeshName=wing_left_outer DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingL Position=-5.64,-3.42 Rotation=20.0 Scale=1.0 DecalMaxLOD=3 [Decal004] MeshName=wing_right_outer DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingL Position=5.64,-3.42 Rotation=20.0 Scale=1.0 DecalMaxLOD=3 [Decal005] MeshName=wing_left_outer DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingR Position=-5.64,-3.42 Rotation=-20.0 Scale=1.0 DecalMaxLOD=3 [Decal006] MeshName=wing_right_outer DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingR Position=5.64,-3.42 Rotation=-20.0 Scale=1.0 DecalMaxLOD=3 I also have entries for InsigniaLVWingR, InsigniaLVBWingR, etc. All work just fine. Hope this helps. Edited September 7, 2012 by HomeFries Quote
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