Jump to content

Recommended Posts

Posted

Must admit those last pics confuse me. Is that all supposed to be an F-16? I notice it has a Flanker's shadow and IRST in front of the windscreen along with a radar like the 27 or 29, not the F-15C.

Posted (edited)

Hello,

 

In first congratulation for your screens and your repaint, great work !!!

I've a little question for Dave, the repaint that you show us is available for DCS A-10C ?

 

One exemple of your awesome repaint:

 

gallery_230_811_269315.jpg

 

OR

 

gallery_230_811_222979.jpg

 

Link of the real nose art: http://warthognews.blogspot.fr/2011/02/190th-fs-nose-art-drafts-proposed-by.html

 

PS: I'm very sorry for my poor English, best regards. Skull.

Edited by Olivier
Posted

Nice landing Rugg. Nice carnage too.

Thanks, deadstick even. Couldn't even get the APU to fire. Luckily I had some altitude and found a long (fairly) straight road to land on. Set her down nice and gently but it seems that the nose and one of the rear tires were gone, cuz it made a loud squealy sound when I touched down. Once I slowed down where the rudders wouldn't work I ended up in the field. My crew chief is gonna have my ass. I don't have to walk far, cuz those two dots between my right engine and vert stab are friendly.

  • Like 1
Posted (edited)

yes and no... the FM the AI uses seems off when I fly, Too easy to stall and put into a flat spin, i rarely if ever get max deflection on the elevators either, if I force it at 350 knots it bleeds and stalls.

 

i modified the "fast Mover mod" so. I guess I'll wait for a better FM and decent/correct pit.

 

there's also some loadout/clipping issues, the center FT goes through gear doors, IR Pod goes through the intake, etc etc.

 

I was gonna make a MIZ file so I can fly it clean w/ no pylons to try and pull off a decent demo, but the roll responsive-ness below 300knots is abysmal.

 

i havent updated to the last update yet, but my afterburners dont flicker, in fact, they look superb when they are lighting up like they added a can lighting animation, or it just looks that much better through the heat blur..

Edited by SkateZilla
Posted (edited)

ugg, the CVN-70 is an outdated Eyesore of a Model... ..

 

The Hornet on the Other hand, is down right gorgeous.

post-182-0-86804200-1350251941_thumb.jpg

post-182-0-22570900-1350251959_thumb.jpg

post-182-0-64282700-1350251965_thumb.jpg

post-182-0-82397200-1350251971_thumb.jpg

post-182-0-73361900-1350251979_thumb.jpg

post-182-0-13648100-1350251986_thumb.jpg

post-182-0-11399800-1350251994_thumb.jpg

post-182-0-21766100-1350251999_thumb.jpg

post-182-0-79501500-1350252015_thumb.jpg

Edited by SkateZilla
Posted

My test bed for importing 3d Models, Textures and Animations Into DCSW, w/ a Complete SFM For AI Use.

 

This is after about 16 Hours of LUA Scripting, and Fighting With Max 2011, some animations arent working yet.

post-182-0-20652600-1350544686_thumb.jpg

post-182-0-25458000-1350544692_thumb.jpg

post-182-0-80565800-1350544696_thumb.jpg

post-182-0-68260300-1350544700_thumb.jpg

post-182-0-16694900-1350544704_thumb.jpg

post-182-0-59151400-1350544707_thumb.jpg

post-182-0-23058100-1350544709_thumb.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..