DoctorWho 106 Posted August 31, 2012 Hello I have a problem with recent Turkish F-16D B50+. I want to make a new skin for it and I can't find the graphic file responsible for the nose. I try to repaint the part of the F16-001.jpg file, but the nose is still grey. Any ideas? Here's the part of F16-001.jpg that I repainted (marked with a red circle). I think that it's correct. Share this post Link to post Share on other sites
+ravenclaw_007 7,633 Posted August 31, 2012 if you talk about the Radome this would be correct Share this post Link to post Share on other sites
+russouk2004 6,958 Posted August 31, 2012 Make a layer with coulred squares or similar and save ,then check in game what colour the radome is compared to the squares or whatever you used shows. Share this post Link to post Share on other sites
DoctorWho 106 Posted August 31, 2012 (edited) That's what it looks like: http://i50.tinypic.com/25r12zq.jpg The radome in F16-001 file is colored in green (as you can see in the picture I posted before) Edited August 31, 2012 by DoctorWho Share this post Link to post Share on other sites
+ravenclaw_007 7,633 Posted August 31, 2012 (edited) i just check but all my vipers are mapped with the radome to the texture F16_001 , i just send a pm to JAT if he changed the mapping prior to the release but i dont think so what you can try is make a capoy of each texture and assign to each of it a bright color , this way you could easily see if the radome is mapped to an other texture Edited August 31, 2012 by ravenclaw_007 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted September 1, 2012 (edited) looks like its just got a 3ds max colour assigned to radome..the areas on the texture 001 is just the lines on the radome,if u look at the colour of the Radome,in the D it isnt on any texture for the D. Radome [396 polys, 1188 verts (decal)] 'Material #38' I think he forgot to map the radome itself. Edited September 1, 2012 by russouk2004 Share this post Link to post Share on other sites
+ravenclaw_007 7,633 Posted September 1, 2012 nope the radome is mapped that is realy funny , i checked the radome and it calls for the F16_001 texture i dont know what is wrong here but i will find it Share this post Link to post Share on other sites
+russouk2004 6,958 Posted September 1, 2012 I painted all the F-16D B50+. jpegs blue except 2 you see and this proves its not mapped,the radome I mean. Share this post Link to post Share on other sites
+ravenclaw_007 7,633 Posted September 1, 2012 (edited) believe me it is mapped i did it my self because the complete nose is my work and i can change the color of any radome as well i only dont have the latest max file of the F-16D_Blk50+_tur they are with JAT and he is out for the weekend , i only can think of that something went wrong by copy and merge from an other max file and that we simply have to reassign the texture to the radome as you can see on the F-16C_Blk50+_tur it works only the D dont like to play with the music Edited September 1, 2012 by ravenclaw_007 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted September 1, 2012 Ahhh yeah ok see ur point. :) Share this post Link to post Share on other sites
+ravenclaw_007 7,633 Posted September 1, 2012 we just have to wait for JAT so i can get my hands on the latest version of that F-16D_Blk50+ and fix it it is realy only a minor thing to do Share this post Link to post Share on other sites
+ravenclaw_007 7,633 Posted September 1, 2012 (edited) here is the fixed lod and it works now fine , the problem was that the radome was looking for a F16_001.dds texture thats it in the start we had all textures in dds and changed then to jpeg F-16D_B50+_Tur LOD.7z all ok now Edited September 1, 2012 by ravenclaw_007 1 Share this post Link to post Share on other sites
Wrench 9,858 Posted September 1, 2012 don't you guys use the Panel Finder??? below is a jpg version; you can convert to bmp (if needed) or leave as jpg. to use: name the same as the skin map, drop into skin folder, not the leter/number on the mesh, and so whre they lies on the skin bmp or templates -of course, you'll have to add it as a layer to the template. easypeasy Share this post Link to post Share on other sites
+russouk2004 6,958 Posted September 1, 2012 wouldnt of helped kev m8 as it wasnt showing up anyways Share this post Link to post Share on other sites