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Dave

DCS 1.21 is Now Updated

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The finally added and auto-updater!!!

 

DCS 1.21 Updates

 

The move to DCS version 1.2.1 marks numerous changes and improvements to the entire series of DCS products. As with the all DCS products now, DCS World (1.2.1) must now be installed prior to installing any of the DCS module versions 1.2.1.

 

DCS World 1.2.1: http://www.digitalcombatsimulator.co...roduct&lang=en

 

DCS 1.2.1 Modules: http://www.digitalcombatsimulator.co...oducts&lang=en

 

New 1.2.1 changes include:

 

DCS World, 1.2.1

 

This new update to DCS World provides a set of new features and fixes. The most important of which is the new auto updater that will now automatically update your DCS World files without having to download entire new versions and manually install.

 

• Added new auto updater function. This will automatically update your DCS World files to their latest versions when online.

• Corrected KMGU-2 loading in the Resource Manger.

• Improved multiplayer stability and issues with master server.

• The Su-25T Flight Manual has been updated.

• We have fixed forests that would be missing on map when zoomed in.

• The proper S-125 HUD symbol has been added to the Su-25T when in SEAD mode.

• Corrected unit measurement for Russian AWACS (feet to meters).

• Added a change to the manual for the role change window in single player.

• Added some additional Su-25T commands for keyboard and joystick.

• Optimized the models for the IL-76MD, IL-78M and A-50 aircraft.

• Added "Escort" and "Follow" advanced tasks for aircraft in the Mission Editor.

• Fixed Su-25T autopilot.

• Corrected rocket/missile smoke trails.

• The Su-25T gun pods are now modeled correctly.

• Improved water effects.

• New F/A-18C model.

• New MiG-31 model.

• New T-90 main battle tank model.

• Updated DCS User Manual.

 

DCS: P-51D Mustang (Final), 1.2.1

• War Emergency Power (WEP) has been implemented.

• Tail wheel dynamics reworked for more realistic performance.

• Realistic cooling system added and integrated into the full engine thermodynamic model.

• Landing gear physics have been reworked to have realistic behavior and interaction with the fairing doors and down-lock latches.

• Fairing doors can now be damaged or ripped off at over-speed conditions.

• Engine wear or damage due to high manifold pressure at low RPM, overheating, and overuse of WEP has been implemented.

• Oil pressure is now viscosity dependent. Oil dilution is now possible and has direct impact on engine performance.

• The front dash gauge panel and the K-14 gunsight are now spring suspended.

• The K-14 gunsight has been reworked using new data from K-14 documents.

• The rudder anti-booster tab now works correctly.

• Control stick and rudder pedals movement are now limited due to hinge moments.

• Flap drag has been adjusted.

• Lamps brightness and electro-dynamic gauge readings are now voltage sensitive. You can best see this during engine start.

• The starter can now be burned out due to overheat if overused or overloaded.

• Guns jam due to over-G firing has been added.

• The radiator shutters' thermo-sensors can be damaged now.

• All aircraft failures are now reported correctly in debriefings.

• Sounds for the primer, pilot parachute opening and flapping during decent, and pilot landing have been added. The canopy sound has also been improved.

• Corrected tendency for left roll at takeoff.

• Adjusted Red Tail pilot art.

• Improved bailing out animation.

• Fixed landing light on with air start.

• Fixed cockpit tooltip for the gun switch.

• Corrected radio information entry in Mission Editor.

• Improved AI P-51D.

• Fixed SCR-522 resetting in some situations.

• Adjusted G impact on airframe.

• Improved pilot normal maps.

• Adjusted landing gear collision model.

• Corrected trim performance in multiplayer.

• Adjusted wingmen takeoff behavior.

• Improved prop RPM model.

• Sounds for control stick and rudder movement have been added.

 

DCS: A-10C Warthog, 1.2.1

• Flight model updated.

• New APU sounds.

• Corrected inverted flight behavior.

• Fixed course and heading on HSI continuing to change after knob input has ceased.

• Reworked TGP tracking. TGP would now enter INR track for approximately one second after slew has stopped. It will now enter AREA / POINT track.

• Fixed sensor axis responsiveness after exit from LSS when TGP is masked.

• Only POINT track and RATES are now possible in TGP A/A mode.

• TGP will now revert to RATES when a track is lost in A/A mode.

 

DCS: Black Shark 2, 1.2.1

• Restored the vertical bar on the Ka-50 right window (view inside cockpit).

• Corrected brightness of lamps and devices in the cockpit.

• Corrected shadows of IR rockets on the water.

• Fixed Abkhazia skin for Ka-50.

• Adjusted clickable zones in the cockpit.

• Corrected number of saved PVI zones in memory.

• Fixed NDB indication on ABRIS map.

• Corrected shadow on the ground from rotor blades.

• Fixed Ka-50 repair procedure when on the runway.

• PVR is no longer powered by SUO (Weapon Systems) switch.

• SUO (Weapon Systems) switch logic has been revised - now it controls the ability to fire weapons and to display weapons status. Additionally, external fuel tanks will not transfer fuel when the switch is OFF.

• Vikhr ATGM issues fixed.

• Autopilot control panel and Datalink panel lamps status is now reset when electric power is lost.

• Hydraulic system related instruments will no longer work when electrical power is lost.

• Ambient temperature indicator (the one above the pilot on the cockpit ceiling) was implemented.

 

DCS: Combined Arms Beta 2, 1.2.1

• Changed the binocular button on the F10 view.

• Improved operation of mouse cursor.

• Altered Instructor mode for bot-units.

• Added new message for user when start is delayed.

• Corrected role selector function.

• Added artillery range rings in F10 view.

• Fixed sight lock in some situations.

• Fixed player control process for SAMs.

• Fixed working compass and turret rotation indicator for ZSU-23-4.

• Added route refresh function in MP.

• Corrected users’ names for all CA units in MP.

• Corrected tank sight for zoomed in mode.

• Corrected ammunition status field.

• Fixed Battlefield Commanders ability to target artillery in MP.

• Corrected Lock - Unlock sequence targeting.

• Fixed tank sight for HE shells.

• Added fixed delay time between locks.

• Fixed the ability to lock units behind terrain.

• Added tank ability to turn on the spot.

 

Installation

  • Uninstall all previous DCS products prior to versions 1.2.1

Note: Do NOT deactivate your products!

  • To be safe, delete \Saved Games\DCS files
  • Install DCS World 1.2.1
  • Install each new DCS module (1.2.1 or latest Beta version)

Note: A new activation will not be required unless this is the first time you have installed the product.

 

Please note that MP requires you to have all products S/N activated using the same DCS (webshop) account.

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It's a big slow download. 5GB for DCSW + 350MB/each for BS2 and A-10C + 35 (oddly small) for CA beta 2. I don't have P-51.

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new F-18C Model.... hmmmmmmmmmmm they already had a decent looking Bug Model..... why not update one of the old butt ugly ones...

 

There goes my Pilot with medals.... time to start over again.

Edited by SkateZilla

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There goes my Pilot with medals.... time to start over again.

 

No you dont have to, there is a post by me at the DCS forum and it tell you how to transfer it.

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Interesting. I'm going into the view.lua to turn off the rolling cockpit (which was only ok for the Ka-50 for me, I find it unbearable if bank angle exceeds 70 degrees or so) and I notice something new.

 

I already uninstalled 1.2.0, so I can only compare to FC2 which is still present.

To whit, FC2's view.lua:

 

PlaneIndexByType =

{

[MiG_29] = PlaneIndex.iMiG_29,

[su_27] = PlaneIndex.iSu_27,

[su_33] = PlaneIndex.iSu_33,

[F_15] = PlaneIndex.iF_15,

[su_25] = PlaneIndex.iSu_25,

[A_10] = PlaneIndex.iA_10,

[MIG_29K] = PlaneIndex.iMiG_29K,

[su_39] = PlaneIndex.iSu_39,

[MiG_29G] = PlaneIndex.iMiG_29,

[MiG_29C] = PlaneIndex.iMiG_29,

[su_25T] = PlaneIndex.iSu_39,

[KA_50] = PlaneIndex.iKA_50,

 

I assume 29K was left over from Flanker 2.5.

 

DCS 1.2.1's:

 

PlaneIndexByType = -- indices in snap views table

{

[su_27] = 1,

[su_33] = 2,

[su_25] = 3,

[su_25T] = 4,

[su_39] = 4,

[MiG_29] = 5,

[MiG_29G] = 5,

[MiG_29C] = 5,

[MIG_29K] = 6,

[A_10A] = 7,

[F_15] = 8,

[KA_50] = 9,

[A_10C] = 11,

[P_51D] = 12,

[AB_212] = 9,

 

Su-39 is just a variation of the 25T, so it's like MiG-29/29C there.

 

Flyable AB212? The second helo in DCS?

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look ED made new Water Shader Effects without porking the Terrain Engine... <cough...... TW... cough>

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new F-18C Model.... hmmmmmmmmmmm they already had a decent looking Bug Model..... why not update one of the old butt ugly ones...

 

There goes my Pilot with medals.... time to start over again.

 

http://forums.eagle.ru/showthread.php?t=93720

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much appreciated, it'll come in handy.

 

100+ A2G Kills and a Dozen or So A2A Kills, and 2 medals.. yet no promotions.

 

only 1 ejection, I blame the AI Fighters.. as By time my INS Alignment was Scrable ready, i Taxi'd and went to take off, got off the deck, gear up and had a enemy fighter strafe me. tried to turn around and land, but lost controls, so I ejected and walked my guy back to base.

 

I've only "crash landed" once, no landing gear at all, (but had plenty of time to dump fuel and stores), just a low speed full flaps belly landing at 80 knots.

 

 

 

hopefully steam puts A-10C on sale again, my brother wants to get into it... which means I gotta upgrade his system... or just rebuild it....

Edited by SkateZilla

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I downloaded 1.2.1 but when i tried to use the exe it tells me the files are corrupt what is up with that I did remove 1.2.0 and a10 c so how should this be done now in order??

 

Thank You

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Install DCS World first then, then any modules in any order. Also use the torrent when downloading, its faster.

 

The FM is more stable that is for sure and I picked some FPS as well.

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Some people are reporting and FPS hit. ED seems to have found the problem though. They will send the fix through the auto updater. My FPS are fine so I wonder what the common denominator iis for the people having problems?

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my fix was to stop using the 3 screen LUA and go back to my own Eyefinity LUA.

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I'm so glad for the autoupdater FINALLY.

 

Funny that TK got one before ED!!

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I'm so glad for the autoupdater FINALLY.

 

Funny that TK got one before ED!!

 

Really? Single engine install, mods, auto updater - they seem to be following TWs model.......

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So they released a "fix" for the update and now no one can play it at all.

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I have everything working with DCS World thank you Dave for the torrent update worked great I have not seen the F-18 or the Mig -31 where are they hiding???

 

Thank You

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I have everything working with DCS World thank you Dave for the torrent update worked great I have not seen the F-18 or the Mig -31 where are they hiding???

 

Thank You

 

Make a mission with them and go look at them that way.

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I might do the "flyable F-18C Mod" thing just to get some nice pictures :p

 

then when FC3 comes out, replace the damn SU-25T Pit with the F-15C pit.

Edited by SkateZilla

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Cool Thanks Dave. SkateZilla thay would be Great I would fly that in a minute.

 

 

Many Thanks

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I had a huge Fr/PS Hit using EDs Stock 3 Screen Setup (I guess it auto detected them). The Stock 3Screen does has 3 separate viewports for each screen, and when I zoom out in the pit it makes it look like my wings are in front of me, so I re-typed my Eyefinity LUA I had for 1.2.0, but had to adjust GUI parameters.

 

Restored my Eyefinity LUA and switched to that and got about 80% of my FrameRate back. If I killed MSAA completely maybe get the rest back, But I ran 2x MSAA in 1.2.0 no problem.

 

But I noticed flying below 1000Ft was a bit clunky, with or without TGP/MAV on, climbing to about Angels 3 or 4 allowed smoother frame rate. But the Down Low Stutter is evident, ED may have added clutter to make the terrain look better for low flying KA-50s. The View distance in the stock LUA Files also doubled at some detail levels, so what used to be HIGH settings are now MED, and HIGH is now higher. What used to be MED is now LOW, etc etc. Havent tested the new water.

 

Seems they changed a few things in the renderer. As with 1.2.0, If I ALT+TAB and come back, the Scene is restored almost immediately and you watch as it restores the textures in the cockpit (similar to FSX). In 1.2.1 if I Alt TAB and come back, Im sitting at a black screen for about 30-60 Seconds, then it comes back up, and takes a second to get back up to a decent frame rate. At mission start, if I ALT Tab and come back, I still have to wait for the renderer to restore itself, but the GUI comes back scrambled and it must refresh itself which took about another 5 seconds.

 

This is a pain for ALT Tabbing for manuals. Or in my Case, with 1.2.1 the problem with starting a mission, and the Mouse not working (cant click any buttons on the mission start pause screen or buttons in pit.) you have to ALT Tab out and back again. This was partial as I switched to my Eyefinity LUA and it fixed it for about 10 mission starts, then went back to losing the mouse. It doesn’t do it with loading an SU-25 Mission though.

 

 

 

But I’m still not getting the 100% smoothness I got in 1.2.0, but 1.2.1 is still a lil above 1.1.1.1 (A-10C Standalone) for me, which had horrible FrameRate in Pit on ground for me.

Edited by SkateZilla

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Well if you do just update to 1.2.1. Do not install the small updates.

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