+russouk2004 Posted October 7, 2012 Posted October 7, 2012 In data ini is Damagerating=DISABLED and Damagerating-DESTROYED Im assuming parent damaged mesh has destroyed and child object has disabled so the parts are shown in order of destruction?... I cant see what it is otherwise for. also I assume we can add damage mesh to rudder too? ive added the necessary entries in the fishpot data.ini I know how its set up... just arent 100% sure of the above .. cheers new damaged parts so far.. Vertail and rudder Quote
FastCargo Posted October 7, 2012 Posted October 7, 2012 Actually, I thought Disabled meant the mesh was still there (with damaged textures) but the effectiveness was gone, but Destroyed meant the node was blown off and the DamagedNode was shown instead. Quote
+russouk2004 Posted October 7, 2012 Author Posted October 7, 2012 That seems more likely FC agreed Quote
+sophocles Posted October 7, 2012 Posted October 7, 2012 Oh man! That looks really cool russouk!! absolutely love the catastrophic damage to the tail .. looks very realistic. Are you working from photos? Quote
+russouk2004 Posted October 7, 2012 Author Posted October 7, 2012 (edited) Scoured the net for cutaways but found none so just made the meshes up. could have made it going by the outer skin rivets but too much work lol Edited October 7, 2012 by russouk2004 Quote
+Jimbib Posted October 7, 2012 Posted October 7, 2012 Any use to you matey? http://img638.images...hpotbrigato.jpg Quote
+russouk2004 Posted October 7, 2012 Author Posted October 7, 2012 Thnx m9y will leave tail as is...will use that for rest :) Quote
+Jimbib Posted October 7, 2012 Posted October 7, 2012 I was going to say, definitely no need to touch the tail now it's done, perfectly convincing as is! Quote
+Monty CZ Posted October 8, 2012 Posted October 8, 2012 I am not sure, but sometimes it looked to me that damagerating=destroyed was connected to plane itself. when I set this to wingtip and shot it off the plane was able to fly but was noted as shooted down in score table But as I said I am not sure. Monty CZ Quote
FastCargo Posted October 8, 2012 Posted October 8, 2012 Crap, I think Monty is correct now that I think about it. I think DESTROYED means the aircraft is shot down, but DISABLED means the part is blown off and the Damaged node is shown. That's why most surfaces use DISABLED but the fuselage typically uses DESTROYED. FC Quote
+russouk2004 Posted October 8, 2012 Author Posted October 8, 2012 Yes re looked at the meshes and main meshes use the destroyed as monty says Quote
+russouk2004 Posted October 9, 2012 Author Posted October 9, 2012 Does game engine assign the texture for holes (Below) etc I assume so as I see no one has them as mapped textures. [DamageTexture] DamagedPostFix=_Holes.tga DestroyedPostFix=_Shredded.tga Quote
+Monty CZ Posted October 9, 2012 Posted October 9, 2012 holes tgas should be placet in main aircraft directory I think....looks perfect MontyCZ Quote
+Kulbit80 Posted October 9, 2012 Posted October 9, 2012 Very nice damage model russo! Do you plan to update P-47N damage model also? Quote
+russouk2004 Posted October 9, 2012 Author Posted October 9, 2012 (edited) Very nice damage model russo! Do you plan to update P-47N damage model also? I might get around to it.as im doing some low poly LODs for this . Edited October 10, 2012 by russouk2004 Quote
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