amariani Posted November 5, 2012 Posted November 5, 2012 Can they be added or do they have to be created in the 3d model? Quote
+SkateZilla Posted November 5, 2012 Posted November 5, 2012 shadowing is done automatically now using the actual 3d mesh. Quote
+russouk2004 Posted November 5, 2012 Posted November 5, 2012 (edited) add this to the a\c u want it for in the main ini. IE Hawk.ini not data.ini [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 Edited November 5, 2012 by russouk2004 Quote
+Wrench Posted November 5, 2012 Posted November 5, 2012 yup, since the 08 patch, game-generated from the aircraft lod Quote
amariani Posted November 6, 2012 Author Posted November 6, 2012 No luck so far First is Wolf's Fw-190, second one is the F4U from the A-team Skunkworks website. Quote
+russouk2004 Posted November 6, 2012 Posted November 6, 2012 you have added the lines to the proper ini ? heres stock F4E.ini [AircraftData] AircraftFullName=F-4E Phantom II AircraftShortName=F-4 AircraftDataFile=F-4E_data.ini LoadoutFile=F-4E_loadout.ini UserList=F-4E_UserList.ini CockpitDataFile=F-4E_cockpit.ini LoadoutImage=F-4E_loadout.tga HangarScreen=F-4E_hangar.JPG LoadingScreen=F-4E_Loading.JPG AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-4E_avionics.ini [LOD001] Filename=F-4E.lod Distance=100 [LOD002] Filename=F-4E_lod2.lod Distance=250 [LOD003] Filename=F-4E_lod3.lod Distance=500 [LOD004] Filename=F-4E_lod4.lod Distance=1000 [LOD005] Filename=F-4E_lod5.lod Distance=10000 [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 Quote
+Wrench Posted November 6, 2012 Posted November 6, 2012 (edited) DAT's Corsair I can't speak too. but Wolf's Butcher Bird sure works...(haven't noticed any "tractor beams" yet) (like I said before, if given some time, you'll have the "new" TMF -1A/D soon) EDIT: also, do you have Shadown turned ON in the Option menu?? Edited November 6, 2012 by Wrench Quote
+paulopanz Posted November 6, 2012 Posted November 6, 2012 DAT Corsairs haven't shadows ..... once upon a time Veltro told me why some planes (very few as the most lods were fixed) don't cast shadows. I could not explain which was the problem, but I'ld have just something to show as he fixed it ..... Quote
amariani Posted November 6, 2012 Author Posted November 6, 2012 Ok, the 190's are fixed but the Corsairs still have problems...guess I'll wait for the rest of MF's F4U's. Quote
+FastCargo Posted November 6, 2012 Posted November 6, 2012 I have never seen any object not cast a shadow at all if the proper entries are in the ini. At least SOME parts of the model will cast a shadow...something else is going on there. FC Quote
+Wrench Posted November 6, 2012 Posted November 6, 2012 we really need new ones...these lods are really showing their age. Quote
+Spillone104 Posted November 6, 2012 Posted November 6, 2012 In some patches of the game the mesh that have a double sided material assigned don't cast shadow even with those ini entries. Quote
+paulopanz Posted November 7, 2012 Posted November 7, 2012 In some patches of the game the mesh that have a double sided material assigned don't cast shadow even with those ini entries. That's right. Quote
+FastCargo Posted November 7, 2012 Posted November 7, 2012 Also, there are flags that can be set in MAX that will tell a mesh to not cast or catc h a shadow....earlier models tend to have these flags at random verses later versions. FC Quote
+Wrench Posted November 7, 2012 Posted November 7, 2012 capun answered the question about their Corsair. It seems someone dosn't have the latest lod from them. Shadow issue was fixed during a reexport for SF2 (something about 2sided material) Quote
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