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Posted (edited)

add this to the a\c u want it for in the main ini. IE Hawk.ini not data.ini

[shadow]

CastShadow=TRUE

ShadowCastDist=10000

MaxVisibleDistance=800

Edited by russouk2004
Posted

you have added the lines to the proper ini ?

 

heres stock F4E.ini

[AircraftData]

AircraftFullName=F-4E Phantom II

AircraftShortName=F-4

AircraftDataFile=F-4E_data.ini

LoadoutFile=F-4E_loadout.ini

UserList=F-4E_UserList.ini

CockpitDataFile=F-4E_cockpit.ini

LoadoutImage=F-4E_loadout.tga

HangarScreen=F-4E_hangar.JPG

LoadingScreen=F-4E_Loading.JPG

AvionicsDLL=Avionics60.dll

AvionicsDataFilename=F-4E_avionics.ini

 

[LOD001]

Filename=F-4E.lod

Distance=100

 

[LOD002]

Filename=F-4E_lod2.lod

Distance=250

 

[LOD003]

Filename=F-4E_lod3.lod

Distance=500

 

[LOD004]

Filename=F-4E_lod4.lod

Distance=1000

 

[LOD005]

Filename=F-4E_lod5.lod

Distance=10000

 

[shadow]

CastShadow=TRUE

ShadowCastDist=10000

MaxVisibleDistance=800

Posted (edited)

DAT's Corsair I can't speak too.

 

but Wolf's Butcher Bird sure works...(haven't noticed any "tractor beams" yet)

 

 

(like I said before, if given some time, you'll have the "new" TMF -1A/D soon)

 

 

EDIT: also, do you have Shadown turned ON in the Option menu??

Edited by Wrench
Posted

DAT Corsairs haven't shadows ..... once upon a time Veltro told me why some planes (very few as the most lods were fixed) don't cast shadows.

 

I could not explain which was the problem, but I'ld have just something to show as he fixed it ..... :biggrin:

Posted

I have never seen any object not cast a shadow at all if the proper entries are in the ini. At least SOME parts of the model will cast a shadow...something else is going on there.

 

FC

Posted

Also, there are flags that can be set in MAX that will tell a mesh to not cast or catc h a shadow....earlier models tend to have these flags at random verses later versions.

 

FC

Posted

capun answered the question about their Corsair.

It seems someone dosn't have the latest lod from them. Shadow issue was fixed during a reexport for SF2 (something about 2sided material)

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