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Posted (edited)

Has anyone ever tried to remove the Spinner for a D.III or a D.V via the "Remove Component" trick in the aircrafts DATA.INI? I have removed the guns and all the parts successfully but I cant seem to remove the Spinner. There are three to remove I think, Prop Spinner, Slow Pro Spinner, and Fast Prop Spinner. They dont want to dissappear. Anyone want to try it out for me? I'm trying to make a "Hack" D.IIIOef.

 

Here is what I have in the DATA.INI

 

 

[AircraftData]

DestroyedModel=AlbatrosD3_destroyed.LOD

DestroyedEffect=VehicleFireEffect

EmptyMass=673.1

EmptyInertia=1264.1,838.0,1890.1

ReferenceArea=20.90

ReferenceSpan=9.00

ReferenceChord=1.50

CGPosition=0.00,0.00,0.00

OnGroundPitchAngle=11.5

UseMetricUnit=TRUE

DefaultArmorType=WOOD

DefaultArmorThickness=21

Component[001]=Fuselage

Component[002]=TopWingLeft

Component[003]=TopWingRight

Component[004]=TopWingMidLeft

Component[005]=TopWingMidRight

Component[006]=TopWingTipLeft

Component[007]=TopWingTipRight

Component[008]=BottomWingLeft

Component[009]=BottomWingRight

Component[010]=BottomWingMidLeft

Component[011]=BottomWingMidRight

Component[012]=BottomWingTipLeft

Component[013]=BottomWingTipRight

Component[014]=Tail

Component[015]=LeftStab

Component[016]=RightStab

Component[017]=VertTail

Component[018]=Nose

Component[019]=Remove1

Component[020]=Remove2

Component[021]=Remove3

Component[022]=Remove4

Component[023]=Remove5

Component[024]=Remove6

Component[025]=Remove7

Component[026]=Remove8

Component[027]=Remove9

 

[Remove1]

ParentComponentName=Fuselage

ModelNodename=Empty

DestroyedNodeName=Gun Right

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[Remove2]

ParentComponentName=Fuselage

ModelNodename=Empty

DestroyedNodeName=Gun Left

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[Remove3]

ParentComponentName=Fuselage

ModelNodename=Empty

DestroyedNodeName=Gun Stock Right

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[Remove4]

ParentComponentName=Fuselage

ModelNodename=Empty

DestroyedNodeName=Gun Stock Left

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[Remove5]

ParentComponentName=Fuselage

ModelNodename=Empty

DestroyedNodeName=Gun Brace

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[Remove6]

ParentComponentName=Fuselage

ModelNodename=Empty

DestroyedNodeName=Object01

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[Remove7]

ParentComponentName=Nose <----------- For this input I've tried Fuselage and Engine and Nose. Still no go.

ModelNodename=Empty

DestroyedNodeName=Slow Prop Spinner

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[Remove8]

ParentComponentName=Nose

ModelNodename=Empty

DestroyedNodeName=Fast Prop Spinner

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[Remove9]

ParentComponentName=Nose

ModelNodename=Empty

DestroyedNodeName=Prop Spinner

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

I have This with Prop Spinner

 

post-33545-0-72047200-1352216891_thumb.jpg

 

 

 

I want this with no spinner. It's as close as I can get to a Oef D.III

 

post-33545-0-84191300-1352217005.jpg

Edited by quack74
Posted

I tried it years ago and I could get it to remove but the prop went with it too.

 

maybe a request over at "the other site" like I did to get him to mod his D.III into the 253 version. that model is not the best but it might be the only way short of a complete new model.

Posted

Ok well it seems the Prop itself can be removed but not the Prop Spinner. It seems to be attached to the Prop Axle. If I remove the Prop Axle it removes the Axle, Prop, and the Prop Spinner. So apparently there is no way to just remove the Spinner. Oh well. maybe someone, cough cough, Stephen1918, cough, will make a nice D.IIIOef one day. They were used on the eastern front too.

Posted

The nice thing (before Stephen1918 makes a real D.III Oef, please, please, please) about the D.III Oef 153 series is that you see a lot of the early 153's (before the blount nose late 153's) with the spinner still attached. As a result, you could temporarly use the stock D.III (with the 200 hp engine) in your mod.

Posted

He needs to ask TK if he can distribute the plane.TK gave permision along time ago to release modded F-4 lods I believe but I think that was a one time thing.it was so long ago and i wasn't in the loop so I may have the facts wrong.

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