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Posted (edited)

Was wondering if there is a data entry that will extend/retract the flaps with the landing gear.

[LeftFlap]

SystemType=HIGHLIFT_DEVICE

CLiftdc=0.3

CDdc=0.035

Cmdc=0.020

DeltaStallAlpha=-2.73

AreaRatio=1.00

DeploymentMethod=AUTOMATIC_SPEED.......using this for now.

 

I suspect there is no entry that will operate the flaps with the gear but if anyone has an idea for a workaround I would like to hear about it because I can't come up with anything that works!

Edited by baffmeister
Posted

Try adding this statement to the gear entries: DeployWithFlaps=TRUE.

 

It's really meant for control surface entries, so I'm not guaranteeing that it'll work in this case.

Posted (edited)

Try adding this statement to the gear entries: DeployWithFlaps=TRUE.

 

It's really meant for control surface entries, so I'm not guaranteeing that it'll work in this case.

 

Gave it a shot but no-go. I did come up with a way to operate the Viggen Canard Flap with the landing gear though. I think this method will be useful to anyone that wants to attach an animation to the gear operation. It's called "THE FAKE SKID METHOD." [patent pending] Here is what I did to get the flap to move with the gear:

 

[LeftFlapAnimation]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=5.0

MaxDeflection=-30.0

MinDeflection=0.0

AnimationID=10

IsSkid=TRUE

Steerable=FALSE

HasBrakes=FALSE

NoContactOnGround=TRUE//..............this is important to prevent some odd behavior.

ModelNodeName=Elevator_L

ReverseModelOrientation=TRUE

 

I tried to attach some aerodynamic entries to this data but it didn't work. To get some actual lift from the flap I had to add some entries for a fake flap so am still stuck with the AUTOMATIC_SPEED deployment method for the aerodynamic effect:

 

[LeftFlap]

SystemType=HIGHLIFT_DEVICE

CLiftdc=0.5

CDdc=0.055

Cmdc=0.020

DeltaStallAlpha=-2.73

AreaRatio=1.00

DeploymentMethod=AUTOMATIC_SPEED

Setting[1].Angle=30.0

Setting[1].DeployValue=87.5

Setting[1].RetractValue=92.5

MaxDeflection=30.0

MinDeflection=0.0

AnimationID=

ControlRate=0.2

ModelNodeName=

ReverseModelOrientation=

 

Hopefully, no unexpected problems turn up.

Edited by baffmeister

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