+baffmeister 1,205 Posted November 12, 2012 (edited) Was wondering if there is a data entry that will extend/retract the flaps with the landing gear. [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.3 CDdc=0.035 Cmdc=0.020 DeltaStallAlpha=-2.73 AreaRatio=1.00 DeploymentMethod=AUTOMATIC_SPEED.......using this for now. I suspect there is no entry that will operate the flaps with the gear but if anyone has an idea for a workaround I would like to hear about it because I can't come up with anything that works! Edited November 12, 2012 by baffmeister Share this post Link to post Share on other sites
MAKO69 186 Posted November 12, 2012 (edited) What plane? Edited December 10, 2012 by MAKO69 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted November 12, 2012 unless the flaps and gears are in same anim slot in 3ds max then no ini edit will alter it Share this post Link to post Share on other sites
+baffmeister 1,205 Posted November 12, 2012 It's for a new [old] Viggen. Thanks for the info Russ. Share this post Link to post Share on other sites
Fubar512 1,350 Posted November 12, 2012 Try adding this statement to the gear entries: DeployWithFlaps=TRUE. It's really meant for control surface entries, so I'm not guaranteeing that it'll work in this case. Share this post Link to post Share on other sites
+baffmeister 1,205 Posted November 13, 2012 (edited) Try adding this statement to the gear entries: DeployWithFlaps=TRUE. It's really meant for control surface entries, so I'm not guaranteeing that it'll work in this case. Gave it a shot but no-go. I did come up with a way to operate the Viggen Canard Flap with the landing gear though. I think this method will be useful to anyone that wants to attach an animation to the gear operation. It's called "THE FAKE SKID METHOD." [patent pending] Here is what I did to get the flap to move with the gear: [LeftFlapAnimation] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 MaxDeflection=-30.0 MinDeflection=0.0 AnimationID=10 IsSkid=TRUE Steerable=FALSE HasBrakes=FALSE NoContactOnGround=TRUE//..............this is important to prevent some odd behavior. ModelNodeName=Elevator_L ReverseModelOrientation=TRUE I tried to attach some aerodynamic entries to this data but it didn't work. To get some actual lift from the flap I had to add some entries for a fake flap so am still stuck with the AUTOMATIC_SPEED deployment method for the aerodynamic effect: [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.5 CDdc=0.055 Cmdc=0.020 DeltaStallAlpha=-2.73 AreaRatio=1.00 DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=87.5 Setting[1].RetractValue=92.5 MaxDeflection=30.0 MinDeflection=0.0 AnimationID= ControlRate=0.2 ModelNodeName= ReverseModelOrientation= Hopefully, no unexpected problems turn up. Edited November 13, 2012 by baffmeister Share this post Link to post Share on other sites
Derk 265 Posted November 13, 2012 Basically goes for the F 16 too.......AFAIK.... Share this post Link to post Share on other sites