slick cowboy 142 Posted November 19, 2012 I recently downloaded the Desert v3 mod. I really like it so far. It definitely adds a lot of extra dynamics to the game. But there a few glitches... First of all when fuel tanks at airports do this: Is this due to some setting on a my graphics card? I have a GTX550. I get the same lines when using the Italian F-104S mod: Anyone has an idea how to get rid of this or what's causing these lines to appear? many thanks!! Share this post Link to post Share on other sites
Wrench 9,858 Posted November 19, 2012 (edited) it's not the fuel tanks, but the pit1.lod that has the issue (open/unmatched meshes). It was reported to TK 2+years ago by yours truely. easy fix...if you have any of my recent terrain mods, look for "pit1.ini" in the terrain folder. Copy/paste that into EVERY terrain folder you have. that'll fix the problem (it's been edited to turn shadows "OFF") edit: did't see the Superzipper .. look for the F104S pylon set, and see if the ini has shadows turned on. if so, turm them off!! [WeaponData] ObjectFullName=F-104S Pylons ObjectDataFile=F-104S_data.INI [LOD001] Filename=F-104S_1.LOD Distance=1200 [shadow] CastShadow=TRUE <---- set to false ShadowCastDist=2000 MaxVisibleDistance=100 Edited November 19, 2012 by Wrench Share this post Link to post Share on other sites
slick cowboy 142 Posted November 19, 2012 I did a search on pit1.ini but couldn't find one... i have several mods, but apparently none of yours :-) i would greatly appreciate it if you could pitch it over so i don't have to lose sleep over this hehe or maybe point me in the right direction? I looked for the pylon set of the F-104S, but no luck either (maybe it's using the standard F-104 ones)... I did check the tanks and put all shadows in the respective ini files on FALSE. Seems to do the trick. thx!!! Share this post Link to post Share on other sites
slick cowboy 142 Posted November 19, 2012 hang on, too fast... i extracted it from the desert terrain... and put the shadows on false there... let's see Share this post Link to post Share on other sites
+russouk2004 6,958 Posted November 19, 2012 if anyone can screenshot the pit1 I can make new ones. Share this post Link to post Share on other sites
Wrench 9,858 Posted November 19, 2012 what I posted above IS the ini for the F-104S pylon set. look in your /Weapons folder for F-104S as to the pit1 ... [LOD001] Filename=pit1.lod Distance=6000 [shadow] CastShadow=FALSE ShadowCastDist=500 MaxVisibleDistance=2000 copy/paste the text above into a blank notepad sheet, and "Save As..." pit1.ini Share this post Link to post Share on other sites
+Spillone104 553 Posted November 19, 2012 By the position of the shadow seems to be coming from the ejection seat. And BTW what I've added to the 104 is inside Pilot folder. Try to disable the shadows. Seems to be a late patch issue. Share this post Link to post Share on other sites
slick cowboy 142 Posted November 22, 2012 by the way, also related to the desert 3 map, i get this as well, probably also a shadow problem pit1.ini shadow is set to FALSE... what could be causing this? Share this post Link to post Share on other sites
Wrench 9,858 Posted November 22, 2012 game shadow issue, with certain TODs; happens far too ofter. 1) in options ini, set ObectFade= to FALSE 2) from the main menu screen --> Options ---> Graphics --> set ot HIGH, not unlilmited Share this post Link to post Share on other sites
slick cowboy 142 Posted November 22, 2012 ok that works, thx! Share this post Link to post Share on other sites