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this is a weird one...

 

how can i get the copilot/nagivator to NOT show up like the Gremlin from 'Nightmare at 20,000 Feet"???

 

ive tweeked/twisted/fiddled with the statements in the data ini, (see below)

 

[Navigator]

SystemType=PILOT_COCKPIT

PilotModelName=pil_kawn

SeatID=2

//SetCockpitPosition=TRUE

SetCockpitPosition=FALSE

ShowFromCockpit=FALSE

Position=0.37,1.75,0.85

MinExtentPosition= 0.0,0.6,1.0

MaxExtentPosition=0.5,1.2,0.3

SeatModelName=

SeatPosition=

CanopyNodeName=CanopyRight

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=2

Armor

.Thickness=4

Armor

.Thickness=4

Armor[REAR].Thickness=5

Armor[TOP].Thickness=0

Armor[bOTTOM].Thickness=5

 

and none of those statements (in bold) work. The little monkey is STILL sitting there. Other than completly leaving him OUT of the aircraft (and having the pilot figure all by his lonesome in there)

If I can't figure it out, your Invaders will look like a Twilight Zone episode..

 

TIA!!

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OpenCockpit=TRUE in the cockpit.ini

 

Also, ShowFromCockpit only works at the Component level,not at the System level...

 

FC

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oh yeah!!! that worked a charm

 

except for he's holding!!! :lmao:

I LOVE anachronisims!!!

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oh, yes I can :biggrin: -- its a seperate map for the pilot figure (a tga).

 

but I aint gonna, cause it looks sooooooooooooooooo out of place!!!

 

it's even got the logo on the back!

Edited by Wrench

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It doesn't have rounded corners.

 

 

Hey, it's still Movember.

 

lol I'll remember that, always. The month of Moving cockpit meshes. To use the DogSabreTeam's F-86Dora cockpit usable for day fighter swept wing MiGs, I Moved about 35 meshes. It was a good month.

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