Wrench Posted December 7, 2012 Posted December 7, 2012 how can I get the radar pod to move with the wings, when folding?? now, it's attached as a weapon station, as below.... [RadarPod] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.150,2.65,-0.18 AttachmentAngles=0.0,0.0,0.0 LoadLimit=151 AllowedWeaponClass=F4U2,EP AttachmentType=NATO ModelNodeName=F4U2 PylonMass=10 PylondragArea=0.03 MovingPylon=True RotatingPylon=True attaching it as via fake pilot might be an option, but I don't know if the pod-seat will move with it. Of course, as a weapon it won't show on parked birds (either on the ground or on the boat). As a pilot seat????? or just tell people NOT to fold the wings??? Quote
+russouk2004 Posted December 8, 2012 Posted December 8, 2012 Add invisible pylon and call it a fuel tank?...link to pylon Quote
Gatling20 Posted December 8, 2012 Posted December 8, 2012 I think you might have to add a reference to the name of the moving part which the pod is attached to: AttachedNodeName=(RightOuterWing, or whatever it is) Quote
FastCargo Posted December 8, 2012 Posted December 8, 2012 The problem with Gatling's method is that if the Radar Pod is not loaded, that pylon disappears (ie the whole wing). Also, the parameter you would use in the weapon station entry is the ModelNodeName= parameter. AttachedNodeName I believe is either for lights or the Component section. Do we not have the MAX file available to add it in? FC Quote
Wrench Posted December 8, 2012 Author Posted December 8, 2012 actually, Gattling's method is what I'm using right now, but the location gets all screwy!! fortunately, for the -2 (nightfigher) the radar pod is always loaded. Do we not have the MAX file available to add it in? for the birdcage!!??? don't I wish... basically, it's just an experiment. If I dont like it, I won't release it (or just disable the wingfold) Quote
+Florian Posted December 8, 2012 Posted December 8, 2012 The problem with Gatling's method is that if the Radar Pod is not loaded, that pylon disappears (ie the whole wing). actually, Gattling's method is what I'm using right now, but the location gets all screwy!! Guess Gattling's method would be the only way to make it workable, except the limitation FC said. If the position gets screwy, try only the Moving entry. [RadarPod] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.150,2.65,-0.18 AttachmentAngles=0.0,0.0,0.0 LoadLimit=151 AllowedWeaponClass=F4U2,EP AttachmentType=NATO ModelNodeName=right_outer_wing <-or whatever the name is PylonMass=10 PylondragArea=0.03 MovingPylon=True RotatingPylon=FALSE <-use this Quote
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