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Posted

how can I get the radar pod to move with the wings, when folding??

 

now, it's attached as a weapon station, as below....

 

[RadarPod]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=4.150,2.65,-0.18

AttachmentAngles=0.0,0.0,0.0

LoadLimit=151

AllowedWeaponClass=F4U2,EP

AttachmentType=NATO

ModelNodeName=F4U2

PylonMass=10

PylondragArea=0.03

MovingPylon=True

RotatingPylon=True

 

attaching it as via fake pilot might be an option, but I don't know if the pod-seat will move with it. Of course, as a weapon it won't show on parked birds (either on the ground or on the boat). As a pilot seat????? :dntknw:

 

or just tell people NOT to fold the wings??? :biggrin:

Posted

The problem with Gatling's method is that if the Radar Pod is not loaded, that pylon disappears (ie the whole wing).

 

Also, the parameter you would use in the weapon station entry is the ModelNodeName= parameter. AttachedNodeName I believe is either for lights or the Component section.

 

Do we not have the MAX file available to add it in?

 

FC

Posted

actually, Gattling's method is what I'm using right now, but the location gets all screwy!!

 

fortunately, for the -2 (nightfigher) the radar pod is always loaded.

 

Do we not have the MAX file available to add it in?

 

for the birdcage!!???

don't I wish...

 

basically, it's just an experiment. If I dont like it, I won't release it (or just disable the wingfold)

Posted

The problem with Gatling's method is that if the Radar Pod is not loaded, that pylon disappears (ie the whole wing).

actually, Gattling's method is what I'm using right now, but the location gets all screwy!!

 

Guess Gattling's method would be the only way to make it workable, except the limitation FC said.

If the position gets screwy, try only the Moving entry.

 

[RadarPod]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=4.150,2.65,-0.18

AttachmentAngles=0.0,0.0,0.0

LoadLimit=151

AllowedWeaponClass=F4U2,EP

AttachmentType=NATO

ModelNodeName=right_outer_wing <-or whatever the name is

PylonMass=10

PylondragArea=0.03

MovingPylon=True

RotatingPylon=FALSE <-use this

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