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Take a look at the roundel...is there any way to fix this?

Here's the entry in the decal.ini:

 

[Decal005]

MeshName=Fuselage_P

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=Spitfire_RAF_Early/RAF_Type_C1

Position=-2.99,0.05

Rotation=0.0

Scale=1.0

DecalMaxLOD=4

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Looks like a 3dMax fix, extra faces in the mesh, Who's model is it?

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That's ndicki's Spitfire F.MkIXc, early production, MEF mod for stock TW Spitfire Mk. IXc.

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Try Adding the roundel decal entry to the mesh that the letter "B" is on at:

 

[Decal00X]

MeshName= (Letter B mesh)

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=Spitfire_RAF_Early/RAF_Type_C1

Position=-2.99,0.05

Rotation=0.0

Scale=1.0

DecalMaxLOD=4

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try adding a statement, with the same coordinates for "tail" mesh

Edited by Wrench

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Just checked other mods from ndicki and this is only happening to the MEF and NWE mods. No problems found on the Seafire MkIII, Spitfire Mk. Vb, VIIIc or PR Mk. XI as seen below.

 

Also, already tried Wrench's suggestion and didn't work.

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I justed checked the Decals.ini from the skin (spitfire9c_earlyMEF) and the correct statment entries are there. But these .tga names might be to much alike'

 

RAF_Type_C.tga

RAF_Type_C1.tga

 

and there in this order of loading. So name change on one of them maybe ??

Edited by RAVEN

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I justed checked the Decals.ini from the skin (spitfire9c_earlyMEF) and the correct statment entries are there. But these .tga names might be to much alike'

 

RAF_Type_C.tga

RAF_Type_C1.tga

 

and there in this order of loading. So name change on one of them maybe ??

Didn't work.

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As Raven correctly suggests its double faces on the mesh or overlapping meshes...probably the extra faces...can only correct in max

only thing u can do is paint roundel on and use tga for just numbers?

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out of curiosity, amariani, what patch level are you on? I seem to (vaguely) recally there being a decal issue on the Spits about this time last year, that one or another of the later patchs may have fixed.

 

as you can see below, 4 different decals on 2 different meshs work fine! (had to make a couple of new ones to replace the old style Let/Let/Roundel, and add the Sky fues band) oh, and fixed the pilot so his shoulder don't stick out the right canopy rail

Edited by Wrench

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out of curiosity, amariani, what patch level are you on? I seem to (vaguely) recally there being a decal issue on the Spits about this time last year, that one or another of the later patchs may have fixed.

 

as you can see below, 4 different decals on 2 different meshs work fine! (had to make a couple of new ones to replace the old style Let/Let/Roundel, and add the Sky fues band) oh, and fixed the pilot so his shoulder don't stick out the right canopy rail

 

Ok, last patch was June 2012. Will try again after updating during the weekend.

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