+Veltro2k 6,351 Posted February 13, 2013 had a brain freeze ..What do the animation keys have to be set to ? Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted February 13, 2013 Its automatic so far I know. You should have set the animation ID in the ini. Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted February 13, 2013 Its automatic so far I know. You should have set the animation ID in the ini. dont think so, in the max file you have to animate the nozzles and doors...is it animation slot 12 maybe ? Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted February 13, 2013 (edited) Yes you have to animate it thats right but you dont need a special animation key.. ah damn thats a missunderstanding from my site, sorry I have i a slider for it ingame sorry mate. -animation in max -animation ID in the ini -animation keys ingame you are right mate you have only 10 slots so far i know in max Edited February 13, 2013 by 76.IAP-Blackbird Share this post Link to post Share on other sites
+Florian 394 Posted February 13, 2013 ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID= <-Enter the Max animation slot number here Animation slot 12 is not possible, TKs Exporter just supports Slot 1 to 10! Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted February 13, 2013 hahahahha 12 ...told you i was having a brain freeze...or is it old age ? Share this post Link to post Share on other sites
+Florian 394 Posted February 13, 2013 Neither... sometimes you just get confused with all those things you have to know for modding... Share this post Link to post Share on other sites
+KnightWolf45 1,147 Posted February 13, 2013 animate them like gear and or gears doors that how i did it in my MDD 279-9 all nozzels in one slot and frame only normal way pushing back and all the way down in the last frame. Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted February 14, 2013 this is the reason for that question WIP 2 Share this post Link to post Share on other sites
Snailman 517 Posted February 14, 2013 Whoa... great work!!!! I missed this craft!! I guess someone who has the MiG-23 LOD, could make MiG-23PD too. Verticals rule )))) Share this post Link to post Share on other sites
+KnightWolf45 1,147 Posted February 14, 2013 Veltro in the data ini you need 4 engines right so you can use 4 animations slots if you have them or use 2 slot front back if it was me i do the animation like (most likely not the best way) mark frame one has retracted positions to all envolved meshes then in frame 5 i wloud set the top blue(purple) mesh and on the bottom the door to full open then those green red door /fences i would mark them in close position in frame 5 and full open in the last frame. open this his understanble! Share this post Link to post Share on other sites
+KnightWolf45 1,147 Posted February 14, 2013 Mig-23 max file wont of much use for PD version i think i cloud use some for drawing mostly of hte belly to make this brid fly in the course of this year(hopefully) Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted February 14, 2013 not realy i have the source but its a nearly whole new plane Share this post Link to post Share on other sites
Stipe 56 Posted March 13, 2013 (edited) Please upload this awsome bird!! Edited March 13, 2013 by Stipe Share this post Link to post Share on other sites
FrankTB 14 Posted March 14, 2013 Man that's really cool. Share this post Link to post Share on other sites