+russouk2004 Posted February 17, 2013 Posted February 17, 2013 (edited) airbrakes animated ok, linked to fuselage ok,data ok...they refuse to move.spelling ok when press S inside node disapears as it should when closed..(as I set it) press S to open inside reappears as should...a\b`s refuse to move. set controllers to tcb no joy and tried posxyz eulerxyz bezier no joy. data. [LeftAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 AnimationID=5 ModelNodeName=LeftAirbrake InsideNodeName=ABWell_L DragArea=0.525 [RightAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 AnimationID=5 ModelNodeName=RightAirbrake InsideNodeName=ABWell_R DragArea=0.525 Edited February 17, 2013 by russouk2004 1 Quote
+RAVEN Posted February 17, 2013 Posted February 17, 2013 What if you added MaxDeploySpeed= to the data? Quote
Spinners Posted February 17, 2013 Posted February 17, 2013 Nice to see you come back to this one m8. Let me know if I can help with the boring stuff like making serial number decals. Quote
+russouk2004 Posted February 17, 2013 Author Posted February 17, 2013 Raven...I think its a controller issue...will try tho... Spinners...yes m8...I lost the folder with it painted and in game..(its somewhere on 1000+ dvds lol) so redone in higher res soon as its ready will post yer Quote
+Florian Posted February 17, 2013 Posted February 17, 2013 The chute uses a different animation slot, right? One thing i noticed sometimes is i had to add this: MaxDeflection=30.0 MinDeflection=0.0 It´s not needed always, so i´m not sure on it, or even why, but i got also frustrated on some animation and after adding these lines, it worked... Quote
+russouk2004 Posted February 17, 2013 Author Posted February 17, 2013 chute slot 6 a\b`s slot 5 I linked inseide to fuse and a\b to inside and it works...airbrake doesnt like being linked to fuselage...weird...but it works now ty all. Quote
+Florian Posted February 17, 2013 Posted February 17, 2013 Glad it works. I never used the inside name thing. Might be you have to keep the parent/child thing if you use this statement? Quote
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