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airbrakes animated ok, linked to fuselage ok,data ok...they refuse to move.spelling ok

when press S inside node disapears as it should when closed..(as I set it)

press S to open inside reappears as should...a\b`s refuse to move.

set controllers to tcb no joy

and tried

posxyz

eulerxyz

bezier

no joy.

 

data.

[LeftAirbrake]

SystemType=AIRBRAKE

DeployTime=3.0

RetractTime=1.5

AnimationID=5

ModelNodeName=LeftAirbrake

InsideNodeName=ABWell_L

DragArea=0.525

 

[RightAirbrake]

SystemType=AIRBRAKE

DeployTime=3.0

RetractTime=1.5

AnimationID=5

ModelNodeName=RightAirbrake

InsideNodeName=ABWell_R

DragArea=0.525

post-1981-0-88006800-1361128745_thumb.jpg

post-1981-0-14473200-1361128763_thumb.jpg

post-1981-0-69740600-1361128931_thumb.jpg

Edited by russouk2004
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What if you added MaxDeploySpeed= to the data?

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Nice to see you come back to this one m8. Let me know if I can help with the boring stuff like making serial number decals.

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Raven...I think its a controller issue...will try tho...

Spinners...yes m8...I lost the folder with it painted and in game..(its somewhere on 1000+ dvds lol)

so redone in higher res

soon as its ready will post yer

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The chute uses a different animation slot, right?

 

One thing i noticed sometimes is i had to add this:

MaxDeflection=30.0

MinDeflection=0.0

 

It´s not needed always, so i´m not sure on it, or even why, but i got also frustrated on some animation and after adding these lines, it worked...

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chute slot 6 a\b`s slot 5

I linked inseide to fuse and a\b to inside and it works...airbrake doesnt like being linked to fuselage...weird...but it works now ty all.

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Glad it works. I never used the inside name thing. Might be you have to keep the parent/child thing if you use this statement?

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