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ScottyB

Problems with bombardier/navigator being outside cockpit

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Hi all,

 

having recently installed the fantastic ccip mod for strike fighters 2 vietnam courtesy of Migbuster, i am having a problem with the placement of my A6a Intruder bombardier/navigator. He is now sitting outside the cockpit. Please see attached image.

 

Being a noob, I am guessing it has something to do with these values in my A6A data file. I also have the B/N mod from the A6 superpack. (I dont have a Razbam cockpit)

 

 

Enable for Robo-BN

SeatID=1

[CoPilot]

SystemType=PILOT_COCKPIT

PilotModelName=NAVYNM2

Position=0.35,1.11,0.82

//OriPosition=0.35,1.14,0.85

SeatModelName=seat_MK5

SeatPosition=0.35,0.96,.87

//F4SeatPosition=0.35,1.11,0.45

//OriSeatPosition=0.35,1.15,0.48

MinExtentPosition= 0.00, 0.49,-0.35

MaxExtentPosition= 0.85, 1.81, 0.91

CanopyNodeName=Canopy

CanopyAnimationID=3

 

I have tinkered with these entries before restoring them to their original state...but to no avail. This is the only thing marring my enjoyment of the sf2 experience so any help here would be great.

Thanks in advance.

 

 

post-83386-0-75583100-1363811645_thumb.jpg

Edited by ScottyB

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look at cockpit ini and find the nav seat position and copy to data.ini ?...

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You need to set the open cockpit parameter.

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Fubar, could you please spoonfeed me some more info please, where to find it etc. I am much obliged.

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in the cckpit ini, where the pilot positions are lists, add this lilne:

 

 

OpenCockpit=TRUE

 

[CockpitSeat001]

OpenCockpit=TRUE

ModelName=A-6A_pit.LOD

Offset=-0.004,0.00,0.01

Position=-0.35,2.55,0.74

ViewAngles=0.0,0.0,0.0

 

unless, of course,you're missing some bit that calls for a 'fake pilot' mounted thingamagiggy

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