santiagoace57 Posted August 9, 2013 Posted August 9, 2013 Hey, somehow, and I'm not sure as to how - I tried the first part and somehow, the copied EXE stops responding for some reason. Can any of you guys help me out with this, please? Quote
+eburger68 Posted August 9, 2013 Author Posted August 9, 2013 santiagoace57: What do you mean by "tried the first part"? The first part of what? Eric Howes Quote
Emp_Palpatine Posted March 13, 2014 Posted March 13, 2014 Hi there. Great mod.I have a small issue : French F-8F Crusader lacks an afterburner animation. Quote
+eburger68 Posted March 13, 2014 Author Posted March 13, 2014 Emp_Palpatine: I assume you're talking about the TMF F-8E FN Crusader (and not the DLC version). Looks like I did indeed forget to include that effect, Unpack the ZIP file from the following post into the \Effects directory of your Mods folder. That should fix the problem. http://combatace.com/topic/82037-sf2na-expansion-pack-missing-effects-files/ Eric Howes Quote
Emp_Palpatine Posted March 14, 2014 Posted March 14, 2014 Indeed, I was talking about the F8-E FN... Became "F" because I tought "french". Thanks for the quick fix! :) Quote
Emp_Palpatine Posted March 26, 2014 Posted March 26, 2014 Is a red side version possible? By the way, couldn't french & british navies be included in later campaigns? I'd like to shoot some Fulcrum down in a crusader. :) Quote
+eburger68 Posted March 26, 2014 Author Posted March 26, 2014 Emp_Palpatine: You can use the Campaign Customizer to fly Red campaigns. As for British and French navies in later campaigns -- sorry, no interest here in adding them. The later campaigns are full enough without adding additional navies. Eric Howes Quote
Emp_Palpatine Posted May 5, 2014 Posted May 5, 2014 Another question: I would like to use standard SF2:NA loading & Menu screens, with the F-14 and so on. My Expanded install uses SF2 desert ones. Is there a way I could change this? Quote
+eburger68 Posted May 5, 2014 Author Posted May 5, 2014 Emp_Palpatine: The screens aren't determined by the mod. They're determined by the particular .EXE that you use to run the mod. Eric Howes Quote
Emp_Palpatine Posted May 5, 2014 Posted May 5, 2014 Oh, ok then. That's strange, I am quite sure I used SF2 : NA exe as a base, but I must have messed up. Quote
+eburger68 Posted September 18, 2014 Author Posted September 18, 2014 Folks: The SF2NA Expansion Pack has been updated with new aircraft & ship models, new skins, support for two different alternate terrains, as well as plenty of minor fixes, updates, and corrections. You can download all three updated parts here: http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/ Please see the enclosed ReadMe for installation instructions as well as notes on the various optional goodies included in this mod package. Eric Howes Quote
Slant6 Posted August 1, 2017 Posted August 1, 2017 Why is it sometimes when a carrier mission starts there are aircraft in front of me and I can't take off without hitting them so I have to restart the mission? Also, what is the purpose of the new speech ini file? Quote
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