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SSM not launching when "ShowMissile=FALSE".
By
KJakker, in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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By AcariaPlainum
Hey so i have been trying to modify my KH35 and it keeps missing its targets barely like it nearly hits the target just to fly right over. I have been experimenting with the Nimitz as target btw and have been wondering what im doing wrong.
Also i have been wondering what certain things do like CLmax and Loft Angle
[WeaponData001]
TypeName=Kh-35
FullName=Kh-35 AS-20 Kayak Anti-Ship Missile
ModelName=Kh-35
Mass=450.000000
Diameter=0.416000
Length=3.750000
SubsonicDragCoeff=0.326000
SupersonicDragCoeff=0.760000
AttachmentType=SOVIET
SpecificStationCode=
NationName=SOVIET
StartYear=1980
EndYear=2020
Availability=20
BaseQuantity=84
Exported=TRUE
ExportStartYear=1980
ExportEndYear=2020
ExportAvailability=1
WeaponDataType=7
FinStabilized=TRUE
EffectClassName=CruiseMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=245.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=3
Accuracy=100
MaxTurnRate=38.000000
MaxLaunchG=18.000000
LockonChance=97
LaunchReliability=95
ArmingTime=0.400000
SeekerFOV=48.000000
SeekerGimbleLimit=85.000000
SeekerTrackRate=28.000000
SeekerRange=135000.000000
CLmax=14.000000
MinLaunchRange=800.000000
MaxLaunchRange=135000.000000
Duration=400.000000
CapabilityFlags=0x1030040E
LoftAngle=00.000000
MaxLoftAltitude=0.000000
StartDecentRange=0.000000
DescentAngle=8.000000
MinimumAltitude=30.000000
BoosterStart=1.200000
BoosterDuration=14.600000
BoosterAccel=12.430000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.870000,0.000000
SustainerDuration=400.000000
SustainerAccel=3.770000
SustainerEffectName=MissileFireEffect
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.870000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=Missile
ReleaseAnimationID=1
ReleaseAnimationTime=0.500000
ReleaseAnimationDelay=0.250000
IsDecoy=FALSE
JammerStrength=88.000000
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By Eagle114th
Hello everyone,
I have a question about the location of weapons .ini files. I have been looking for it using CAT extractor. I am unable to find the .ini files for the weapons in SF2. May I ask if anyone know where I can find it?
If someone knows which weapons pack is up-to-date and is released for SF2, please let me know too. I will contact author about tweaking their .ini for weapons, respectfully. If the permission is approved, I will start .ini dancing through a long list of weapons.
The information and advice are much appreciated, as always. I am still looking for files again in SF2.
I am working on the project that sorts the weapon list like I did with the aircraft list.
Cheers!
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By Apokapo
View File Dassault Super Etendard Modernisé Armada Argentina
Dassault-Breguet Super Etendard Modernisé de la armada argentina comprados en 2019.
Contiene: Skin hecha por mi + aeronave necesaria para utilizar el skin.
Creditos a denissoliveira por hacer el avion, el skin es hecho por mi.
PD: El skin debe ser descargado en la version SEM 5, NO en la SEM 5(grey) ni en otros de los que trae el pack de Etendards. Tambien se necesita el update del pack de etendards, tambien incluido en esta publicacion.
Submitter Apokapo Submitted 08/07/2020 Category Other
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By Apokapo
Dassault-Breguet Super Etendard Modernisé de la armada argentina comprados en 2019.
Contiene: Skin hecha por mi + aeronave necesaria para utilizar el skin.
Creditos a denissoliveira por hacer el avion, el skin es hecho por mi.
PD: El skin debe ser descargado en la version SEM 5, NO en la SEM 5(grey) ni en otros de los que trae el pack de Etendards. Tambien se necesita el update del pack de etendards, tambien incluido en esta publicacion.
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By JosefK
Curious here - editing the ini for a new anti-ship missile. Wonder what's the scalar on Explosives= ?
I mean for a 500 lb Mk 82 it's 89.000000. Only 89 of WHAT?
For reference a 1,000 lb Mk 83 is 202.0000000000.
Thanks in advance.
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