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KJakker

SSM not launching when "ShowMissile=FALSE".

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I have been working on an ini file of an MM38 Exocet for use as an ASM by surface ships in SF2:NA, however I am having an issue.

 

The missile seems to only launch when the "ShowMissile=" entry is set to "TRUE". If I set it to FALSE the ship will not launch the missile.

 

Now I have tried the same test missions with other ships with "ShowMissile=FALSE" set for their SSM's. They work just fine and the ship I am setting the MM38 Exocet up for also shoots when I use the RGM-84A from WhiteBoySamurai's cruise missile pack.

 

Any idea what would cause the "ShowMissile=" flag to make a weapon not launch most of the time? I get the feeling that I am missing something that is staring me in the face but I don't know what. :sad:

 

Here is to Data from the ship's data.ini file for the gunner and missile.

 

[Exocet]
SystemType=GUNNER
GunnerID=1
TargetType=GROUND
MissileRange=42000.0
MinMissileRange=0.0
PitchLimited=TRUE
PitchAngleRate=45.0
MinPitch=0
MaxPitch=75
DefaultPitchAngle=15.0
YawLimited=FALSE
YawAngleRate=90.0
MinYaw=
MaxYaw=
DefaultYawAngle=180
MissileLaunchTime=6.0
VisualSearchTime=3.0
ViewportPosition=0.0,-4.965,6.14
IndependentSearchChance=100
LookAroundChance=100
GunnerFireChance=100
GunnerFireTime=0.5
MaxMissilesInAir=4
YawModelNodeName=Giro_exocet
PitchModelNodeName=Alza_exocet
ParentComponentName=Hull
ModelNodeName=Sop_Exocet2
DetachWhenDestroyed=TRUE
EffectSize=1.0
MinExtentPosition=-2.352,-7.38,1.535
MaxExtentPosition=2.352,-4.317,4.076
StructuralFactor=500.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=10.0
Armor[right].Thickness=10.0
Armor[left].Thickness=10.0
Armor[REAR].Thickness=10.0
Armor[TOP].Thickness=10.0
Armor[bOTTOM].Thickness=10.0

[Missile1]
SystemType=MISSILE
GunnerID=1
MissileID=1
WeaponTypeName=MM38
WeaponPosition=0.0,-4.965,4.14
ShowMissile=FALSE
IndependentPitchMovement=FALSE
ReloadCount=3
ReloadTime=1.0

 

Here is the data for the missile itself. If anyone has more accurate data on the MM38 Exocet please let me know what numbers need to be adjusted. The sources I have don't say what the BoosterDuration and BoosterAccel should be for example.

 

[WeaponData001]
TypeName=MM38
FullName=MM-38 Exocet
ModelName=MM_38
Mass=735.000000
Diameter=0.350000
Length=5.210000
SubsonicDragCoeff=0.389000
SupersonicDragCoeff=0.404000
AttachmentType=
SpecificStationCode=
NationName=FRANCE
StartYear=1975
EndYear=2040
Availability=3
BaseQuantity=8
Exported=TRUE
ExportStartYear=1979
ExportEndYear=2040
ExportAvailability=2
WeaponDataType=7
FinStabilized=TRUE
EffectClassName=CruiseMissileEffects
ReleaseDelay=1.000000
WarheadType=1
Explosives=165.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=7
Accuracy=85
MaxTurnRate=4.000000
MaxLaunchG=3.000000
LockonChance=80
LaunchReliability=95
ArmingTime=3.000000
SeekerFOV=30.000000
SeekerGimbleLimit=60.000000
SeekerTrackRate=12.000000
SeekerRange=24000.000000
CLmax=14.000000
MinLaunchRange=4000.000000
MaxLaunchRange=42000.000000
Duration=180.000000
CapabilityFlags=0x10100002
LoftAngle=0.000000
MaxLoftAltitude=0.000000
StartDecentRange=0.000000
DescentAngle=45.000000
MinimumAltitude=50.000000
BoosterStart=0.000000
BoosterDuration=4.000000
BoosterAccel=9.000000
BoosterEffectName=LargeShipMissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.128000,0.000000
SustainerDuration=60.000000
SustainerAccel=0.250000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.890000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
CEP=40.000000
IsDecoy=FALSE
JammerStrength=0.000000

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I've had a similar problem with infra-red SAMs like the RAM on the LCS. It typically refused to shoot unless ShowMissile=TRUE, despite (or perhaps because of) it being completely concealed by the launcher. Cruise missiles have all worked fine for me so far, though... What sort of launcher setup do you have on the ship? If possible, post up the vessel and missile you're using and I'll see if I can replicate the issue on my end.

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Thanks for the response. I have sent you a PM with the download for the ship and attached the updated weapon and ship data to it.

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Did you guys ever figure this out? Ran into the same problem myself, I'd be interested to know the fix (or the cause).

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Since other missiles like the Harpoon don't have this issue, I'm thinking there may be something within the old Exocet model itself that's causing the issue. That makes no logical sense, I know, but it wouldn't be the first time for this series... I'll see what I can come up with.

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