+Dave Posted May 14, 2013 Posted May 14, 2013 DCS World 1.2.4.12179. It is available through auto updater and includes the following fixes: Multiplayer + Fixed a problem of self-destruction PRR missiles. + Fixed the activation of the trigger AI pilots on client LA. + Fixed a stuck button "Show All Routes". + Fixed synchronization between the server and the client for ground units. + Fixed the first Russian mission to the UN campaign. UH-1H + Improved stability and hovering in flight + Smoothed input helicopter to "vortex ring NV"; + Adjusted the angle of the bank indicator bulb (bulb). Combined arms + Fixed missing second sound of machine-gun belts. + Fixed a bug where the server does not receive information on the autopilot disconnected from the client. + T 80. Fixed a bug burst shooting BB shells in the transition player in the tank on the server. + Cruise control for ground vehicles. + Fixed braking system for ground vehicles. + Fixed a crash when assigning targets. Flaming Cliffs + A-10C: updated training missions for the German, Spanish and Russian versions. + Su-27: Fixed bug with unseparated lantern in flight. + Su-27: Display EW corrected. + Su-27: Fixed animation button release flap. + Su-27: Fixed problem with textures glass cracks when you look back. Others + Fixed an issue with the direction of the outpost in the old missions. + Fixed problem with USB headsets Logitech. + Fixed deletion of modules via the Module Manager. We recommend the installation of new modules using the Module Manager games. The emergence of full installers may be delayed for a day or two for technical reasons.
+streakeagle Posted May 17, 2013 Posted May 17, 2013 Loving the updated UH-1H FM. The original was fun and challenging, but unrealistically unstable. Now, the FM is nearly as hard as it was, but a soft touch on the cyclic avoids the wobbly goblin effect. I can land on the oil rig. I still can't beat the hard instant action ground attack since I am not accurate enough with the rockets at long range to kill both the ZSU-23-2 and the BMP before overflying the convoy and getting trashed by the BMP. I did destroy the entire convoy once, but was out of rockets and so damaged that I could not even begin to approach the static targets without getting shot down. On the other hand, I have the easy instant action ground attack down pat. If I practice on static targets with no return fire, maybe I can get my rocket pod skills up to a point where I can trash the convoy AAA escorts in the first pass and use miniguns to finish the soft targets, leaving me with a relatively undamaged helo and some rockets to do the same to the static targets. My standard night is: try UH-1H oil rig landing a few times to get warmed up. Fly UH-1H hard instant action ground attack until tired of dying. Finally, Enjoy chomping on a pair of Fw 190D-9s with the P-51D. Sometimes, I throw in some F-15C DACT guns only vs 2 x Su-27 just to enjoy the vulcan and the F-15's power/agility. I still haven't mapped Su-27 controls to my stick yet, so I haven't spent more than a few seconds trying out the new Flanker 3d pit.
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