+Dave 2,322 Posted May 14, 2013 DCS World 1.2.4.12179. It is available through auto updater and includes the following fixes: Multiplayer + Fixed a problem of self-destruction PRR missiles. + Fixed the activation of the trigger AI pilots on client LA. + Fixed a stuck button "Show All Routes". + Fixed synchronization between the server and the client for ground units. + Fixed the first Russian mission to the UN campaign. UH-1H + Improved stability and hovering in flight + Smoothed input helicopter to "vortex ring NV"; + Adjusted the angle of the bank indicator bulb (bulb). Combined arms + Fixed missing second sound of machine-gun belts. + Fixed a bug where the server does not receive information on the autopilot disconnected from the client. + T 80. Fixed a bug burst shooting BB shells in the transition player in the tank on the server. + Cruise control for ground vehicles. + Fixed braking system for ground vehicles. + Fixed a crash when assigning targets. Flaming Cliffs + A-10C: updated training missions for the German, Spanish and Russian versions. + Su-27: Fixed bug with unseparated lantern in flight. + Su-27: Display EW corrected. + Su-27: Fixed animation button release flap. + Su-27: Fixed problem with textures glass cracks when you look back. Others + Fixed an issue with the direction of the outpost in the old missions. + Fixed problem with USB headsets Logitech. + Fixed deletion of modules via the Module Manager. We recommend the installation of new modules using the Module Manager games. The emergence of full installers may be delayed for a day or two for technical reasons. Share this post Link to post Share on other sites
JediMaster 451 Posted May 15, 2013 Cruise control is welcome! Share this post Link to post Share on other sites
+streakeagle 871 Posted May 17, 2013 Loving the updated UH-1H FM. The original was fun and challenging, but unrealistically unstable. Now, the FM is nearly as hard as it was, but a soft touch on the cyclic avoids the wobbly goblin effect. I can land on the oil rig. I still can't beat the hard instant action ground attack since I am not accurate enough with the rockets at long range to kill both the ZSU-23-2 and the BMP before overflying the convoy and getting trashed by the BMP. I did destroy the entire convoy once, but was out of rockets and so damaged that I could not even begin to approach the static targets without getting shot down. On the other hand, I have the easy instant action ground attack down pat. If I practice on static targets with no return fire, maybe I can get my rocket pod skills up to a point where I can trash the convoy AAA escorts in the first pass and use miniguns to finish the soft targets, leaving me with a relatively undamaged helo and some rockets to do the same to the static targets. My standard night is: try UH-1H oil rig landing a few times to get warmed up. Fly UH-1H hard instant action ground attack until tired of dying. Finally, Enjoy chomping on a pair of Fw 190D-9s with the P-51D. Sometimes, I throw in some F-15C DACT guns only vs 2 x Su-27 just to enjoy the vulcan and the F-15's power/agility. I still haven't mapped Su-27 controls to my stick yet, so I haven't spent more than a few seconds trying out the new Flanker 3d pit. Share this post Link to post Share on other sites