+Veltro2k Posted May 25, 2013 Posted May 25, 2013 cant get a Torpedo to show on WWII aircraft ? why ? Quote
+russouk2004 Posted May 25, 2013 Posted May 25, 2013 They do work...I made one or two for past projects.MK-46 torp. Quote
+Wrench Posted May 25, 2013 Posted May 25, 2013 mine all work of course, I cheated (look at the Beaufighters/Beaufort recently released...) and used ALL the possible callouts... [CenterStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0000,-0.1152,-0.6757 AttachmentAngles=0.30,0.0,0.0 LoadLimit=760.0 AllowedWeaponClass=IOGR,LGR,EOGR,CGR,WGR,CM AttachmentType=UK ModelNodeName=Pylon_C PylonMass=40 PylondragArea=0.02 Quote
+Veltro2k Posted May 25, 2013 Author Posted May 25, 2013 (edited) [WS_Right] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.694,3.118,-1.024 AttachmentAngles=0.0,0.0,0.0 LoadLimit=950.0 DiameterLimit=0.4 LengthLimit=4.0 AllowedWeaponClass=IOGR,LGR,EOGR,CGR,WGR,CM AttachmentType=NATO,WP,WWII Italy ModelNodeName=Pylon_T PylonMass=5 PylondragArea=0.02 Loadout[02].WeaponType=German Torpedo Loadout[02].Quantity=1 still nothing Edited May 25, 2013 by Veltro2k Quote
+Wrench Posted May 25, 2013 Posted May 25, 2013 (edited) AttachmentType=NATO,WP,WWII Italy should be: AttachmentType=W_GERMANY (unless you're making a new F5 Italian torpedo, then add WWII Italy) http://www.navweaps....s/WTIT_WWII.htm remember, NATO are the 'good guys', so you won't find a US/UK/etc weapon on an enemy aircraft i'm guesing SM-79 increase max weight to 1100 (or so) for externally slung weapons, you may NOT need the MaxDiameter= LengthLimit= i took it off the TorBeau's and they work fne (other than the AI is stupid with torpedos...) Edited May 25, 2013 by Wrench Quote
+SupGen Posted May 25, 2013 Posted May 25, 2013 (edited) Loadout[02].WeaponType=German Torpedo Loadout[02].Quantity=1 still nothing Veltro, what's the "header" name in the loadout .ini? If you're using NA it shold look like this: [strikeNaval] Loadout[01].WeaponType=Mk13 Torpedo Loadout[01].Quantity=1 Hope this helps. Oh, and you should have NAVAL_STRIKE in the aircraft Data .ini. Edited May 25, 2013 by SupGen Quote
+Wrench Posted May 26, 2013 Posted May 26, 2013 nope, it's still Auntie Ship, trust me on this!! check the Beaus....you'll see now, oth, Naval_Strike will work if one backdates the IcelandNA map, and has a KM carrier...this is also been tested (on both sides). Strike_Naval is more for CV vs CV, not directly for going after merchantmen Quote
+Veltro2k Posted May 26, 2013 Author Posted May 26, 2013 still no go [WS_Right] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.694,3.118,-1.024 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1100.0 DiameterLimit= LengthLimit= AllowedWeaponClass=IOGR,LGR,EOGR,CGR,WGR,CM AttachmentType=W_GERMANY ModelNodeName=Pylon_T PylonMass=5 PylondragArea=0.02 // Station 1: Bomb Bay // Station 2: Left Torpedo [AirToAir] [AirToAirLongRange] [Attack] Loadout[01].WeaponType=Brand_C-250 Loadout[01].Quantity=4 Loadout[01].WeaponType=SC-250 Loadout[01].Quantity=4 [Anti-Ship] Loadout[02].WeaponType=German Torpedo Loadout[02].Quantity=1 Attack] Loadout[01].WeaponType=SC-250 Loadout[01].Quantity=4 [sEAD] [FAC] [Recon] Quote
+SupGen Posted May 26, 2013 Posted May 26, 2013 Hey Veltro, is this fer thet thar Sparviero o' your'n? The torpedo Data .ini says: Exported=FALSE. Them Etalians kain't use it lak that! Quote
+Veltro2k Posted May 26, 2013 Author Posted May 26, 2013 Hey Veltro, is this fer thet thar Sparviero o' your'n? The torpedo Data .ini says: Exported=FALSE. Them Etalians kain't use it lak that! Good call Sup sometimes its easy overlooking the simple solutions Quote
+SupGen Posted May 26, 2013 Posted May 26, 2013 Veltro, um, you wouldn't by any chance feel like whippen' up a new U.S. Mk-13, would you? The Mk-48 .lod does a fair job on most torpedoes as they're mostly long and skinny; the Mk-13 was shorter and fatter, about 13 ft. long and 22.5 ins. in diameter. I know you're busy but, a new Mk-13 would be sweet. Quote
+Wrench Posted May 26, 2013 Posted May 26, 2013 (edited) use the brit mk Xii maybe??? drp the lod and bmp (whick might need repainting for USN), edit the weapon's data ini, and that should work Edited May 26, 2013 by Wrench Quote
+Veltro2k Posted May 26, 2013 Author Posted May 26, 2013 Veltro, um, you wouldn't by any chance feel like whippen' up a new U.S. Mk-13, would you? The Mk-48 .lod does a fair job on most torpedoes as they're mostly long and skinny; the Mk-13 was shorter and fatter, about 13 ft. long and 22.5 ins. in diameter. I know you're busy but, a new Mk-13 would be sweet. How about an F5W instead ? at least one close enough, not too many pics out there on Italian pedos so have to use a Airfix model as a guide Quote
+Veltro2k Posted May 26, 2013 Author Posted May 26, 2013 Ok model is done . going to make a copy of the German torpedo folder and rename to F5W Torpedo. Do i need to use the weapons editor to get it in game ? Quote
+SupGen Posted May 26, 2013 Posted May 26, 2013 (edited) Veltro, sorry I couldn't get back sooner. There's two pictures attached; one of the U.S. Mk-13, and one of the British Mk-12, which looks like all the other torpedoes in game. The Mk-13 was stubby! Edited May 26, 2013 by SupGen Quote
+Wrench Posted May 26, 2013 Posted May 26, 2013 (edited) no need to use the wepeditor. just have a seperate data ini for the f5w, and it's main ini, etc all in it's own named folder the best thing about sf2 -- ease of weapons creation!! looks good Ed!! i'd replace the nose facis (the axe thingy) with a decal -- be much sharper, visually Edited May 26, 2013 by Wrench Quote
+Veltro2k Posted May 26, 2013 Author Posted May 26, 2013 Veltro, um, you wouldn't by any chance feel like whippen' up a new U.S. Mk-13, would you? The Mk-48 .lod does a fair job on most torpedoes as they're mostly long and skinny; the Mk-13 was shorter and fatter, about 13 ft. long and 22.5 ins. in diameter. I know you're busy but, a new Mk-13 would be sweet. something like this ? Quote
+SupGen Posted May 27, 2013 Posted May 27, 2013 (edited) Here you go, Boss. Hope these are good enough. The tail should be the 13-1/13-2. Edited May 27, 2013 by SupGen Quote
+SupGen Posted May 27, 2013 Posted May 27, 2013 A couple of good pictures, here. Note the tail shrould ring, it was hidden by the wooden box shroud in the other pictures. Quote
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