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cant get a Torpedo to show on WWII aircraft ? why ?

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mine all work

 

of course, I cheated (look at the Beaufighters/Beaufort recently released...) and used ALL the possible callouts...

 

 

[CenterStation]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.0000,-0.1152,-0.6757

AttachmentAngles=0.30,0.0,0.0

LoadLimit=760.0

AllowedWeaponClass=IOGR,LGR,EOGR,CGR,WGR,CM

AttachmentType=UK

ModelNodeName=Pylon_C

PylonMass=40

PylondragArea=0.02

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[WS_Right]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-0.694,3.118,-1.024

AttachmentAngles=0.0,0.0,0.0

LoadLimit=950.0

DiameterLimit=0.4

LengthLimit=4.0

AllowedWeaponClass=IOGR,LGR,EOGR,CGR,WGR,CM

AttachmentType=NATO,WP,WWII Italy

ModelNodeName=Pylon_T

PylonMass=5

PylondragArea=0.02

 

 

Loadout[02].WeaponType=German Torpedo

Loadout[02].Quantity=1

 

 

still nothing :angry:

Edited by Veltro2k

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AttachmentType=NATO,WP,WWII Italy

 

should be:

 

AttachmentType=W_GERMANY

(unless you're making a new F5 Italian torpedo, then add WWII Italy)

http://www.navweaps....s/WTIT_WWII.htm

 

remember, NATO are the 'good guys', so you won't find a US/UK/etc weapon on an enemy aircraft

 

i'm guesing SM-79 :biggrin:

 

increase max weight to 1100 (or so)

for externally slung weapons, you may NOT need the

 

MaxDiameter=

LengthLimit=

 

i took it off the TorBeau's and they work fne (other than the AI is stupid with torpedos...)

Edited by Wrench

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Loadout[02].WeaponType=German Torpedo

Loadout[02].Quantity=1

 

 

still nothing :angry:

 

Veltro, what's the "header" name in the loadout .ini? If you're using NA it shold look like this:

 

[strikeNaval]

Loadout[01].WeaponType=Mk13 Torpedo

Loadout[01].Quantity=1

 

Hope this helps.

 

Oh, and you should have NAVAL_STRIKE in the aircraft Data .ini.

Edited by SupGen

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nope, it's still Auntie Ship, trust me on this!!

 

check the Beaus....you'll see

 

now, oth, Naval_Strike will work if one backdates the IcelandNA map, and has a KM carrier...this is also been tested (on both sides). Strike_Naval is more for CV vs CV, not directly for going after merchantmen

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still no go

 

[WS_Right]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-0.694,3.118,-1.024

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1100.0

DiameterLimit=

LengthLimit=

AllowedWeaponClass=IOGR,LGR,EOGR,CGR,WGR,CM

AttachmentType=W_GERMANY

ModelNodeName=Pylon_T

PylonMass=5

PylondragArea=0.02

 

 

// Station 1: Bomb Bay

// Station 2: Left Torpedo

 

[AirToAir]

[AirToAirLongRange]

[Attack]

Loadout[01].WeaponType=Brand_C-250

Loadout[01].Quantity=4

Loadout[01].WeaponType=SC-250

Loadout[01].Quantity=4

[Anti-Ship]

Loadout[02].WeaponType=German Torpedo

Loadout[02].Quantity=1

 

Attack]

Loadout[01].WeaponType=SC-250

Loadout[01].Quantity=4

 

[sEAD]

 

[FAC]

 

[Recon]

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Hey Veltro, is this fer thet thar Sparviero o' your'n? The torpedo Data .ini says: Exported=FALSE. Them Etalians kain't use it lak that!

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Hey Veltro, is this fer thet thar Sparviero o' your'n? The torpedo Data .ini says: Exported=FALSE. Them Etalians kain't use it lak that!

 

Good call Sup :blush: sometimes its easy overlooking the simple solutions

post-11906-0-35443600-1369576471_thumb.jpg

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Veltro, um, you wouldn't by any chance feel like whippen' up a new U.S. Mk-13, would you? The Mk-48 .lod does a fair job on most torpedoes as they're mostly long and skinny; the Mk-13 was shorter and fatter, about 13 ft. long and 22.5 ins. in diameter. I know you're busy but, a new Mk-13 would be sweet.

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use the brit mk Xii maybe???

 

drp the lod and bmp (whick might need repainting for USN), edit the weapon's data ini, and that should work

Edited by Wrench

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Veltro, um, you wouldn't by any chance feel like whippen' up a new U.S. Mk-13, would you? The Mk-48 .lod does a fair job on most torpedoes as they're mostly long and skinny; the Mk-13 was shorter and fatter, about 13 ft. long and 22.5 ins. in diameter. I know you're busy but, a new Mk-13 would be sweet.

 

How about an F5W instead ? at least one close enough, not too many pics out there on Italian pedos so have to use a Airfix model as a guide

post-11906-0-37689600-1369602486_thumb.jpg

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Ok model is done . going to make a copy of the German torpedo folder and rename to F5W Torpedo. Do i need to use the weapons editor to get it in game ?

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Veltro, sorry I couldn't get back sooner. There's two pictures attached; one of the U.S. Mk-13, and one of the British Mk-12, which looks like all the other torpedoes in game. The Mk-13 was stubby!

post-60912-0-10763300-1369607881_thumb.jpg

post-60912-0-00106000-1369607917_thumb.jpg

Edited by SupGen

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no need to use the wepeditor. just have a seperate data ini for the f5w, and it's main ini, etc all in it's own named folder

the best thing about sf2 -- ease of weapons creation!!

 

looks good Ed!!

 

i'd replace the nose facis (the axe thingy) with a decal -- be much sharper, visually

Edited by Wrench

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Veltro, um, you wouldn't by any chance feel like whippen' up a new U.S. Mk-13, would you? The Mk-48 .lod does a fair job on most torpedoes as they're mostly long and skinny; the Mk-13 was shorter and fatter, about 13 ft. long and 22.5 ins. in diameter. I know you're busy but, a new Mk-13 would be sweet.

 

something like this ?

post-11906-0-64228800-1369611910_thumb.jpg

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would be easier with a 3-view

post-11906-0-91703600-1369613540_thumb.jpg

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A couple of good pictures, here. Note the tail shrould ring, it was hidden by the wooden box shroud in the other pictures.

post-60912-0-37090200-1369620963_thumb.jpg

post-60912-0-87685700-1369620980.jpg

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