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[Fictional] Supermarine Sora FG.1

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Supermarine Sora FG.1 for STRIKE FIGHTERS 2

 

This is the Supermarine Type 576 (a proposed supersonic development of the Scimitar) as it might of appeared in service as the Sora FG.1 with fictional markings for the following squadrons of the Royal Navy Fleet Air Arm;

 

736 Naval Air Squadron - attached to HMS Eagle.

 

767 Naval Air Squadron - shore based at Yeovilton.

 

803 Naval Air Squadron - attached to HMS Eagle.

 

807 Naval Air Squadron - attached to HMS Eagle.

 

This mod uses the Sora 3D model by Cocas who asked me to test it and then package it up and release it so as to allow him to move onto other projects.

 

 

INSTRUCTIONS

 

1. From the AIRCRAFT folder drag and drop the SoraFG1 folder into your Aircraft folder.

 

2. From the DECALS folder drag and drop the SoraFG1 folder into your main Decals folder.

 

3. From the PILOTS folder drag and drop the PILOT_RN folder into you main Pilots folder.

 

4. From the SOUNDS folder drag and drop the AVON_DRY and AVON_WET files into your main Sounds folder.

 

5. From the WEAPONS folder drag and drop all three folders into your main Weapons folder.

 

 

CREDITS

 

Thanks to Third Wire for the continuous improvement of a great little game/sim.

 

Massive thanks to Cocas for creating the Sora 3D model and skin.

 

Thanks to Ravenclaw_007 for the AGM-12C Bullpup missile.

 

And thanks to everyone in the wider Third Wire community.

 

Regards

 

Spinners

 

Version 1 - 27/05/13


 

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Quite liking this run off what if Brit birds you two are pumping out :biggrin:

 

Noticed a goof in the airbrakes though, deploying them causees a dramatic roll to the left:

 

[RightAirbrake]

SystemType=AIRBRAKE

DeployTime=3.0

RetractTime=1.5

ModelNodeName=airbrake_L <---------- should be "airbrake_R"

AnimationID=4

DragArea=1.50

 

Craig

 

ps, think the drop tank might be missing as well?

Edited by fallenphoenix1986

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Quite liking this run off what if Brit birds you two are pumping out :biggrin:

 

Noticed a goof in the airbrakes though, deploying them causees a dramatic roll to the left:

 

[RightAirbrake]

SystemType=AIRBRAKE

DeployTime=3.0

RetractTime=1.5

ModelNodeName=airbrake_L <---------- should be "airbrake_R"

AnimationID=4

DragArea=1.50

 

Craig

 

ps, think the drop tank might be missing as well?

 

Isn't it part of the 3D model?

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tanks are part of the 3d model and are visible in screenshots

has for the ini problem my bad guys

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but they there weapons inis that his missing from your pack

 

im going leave this here until you update the pack

 

for the typo in airbrake here an updated data.ini

 

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Thanks guys, got her set up now. Swapped out the F-4 pit for the lightning F1, not ideal when coming aboard but gives it a more Brittish feel. :biggrin:

 

Craig

Edited by fallenphoenix1986

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