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Hello my modding friends,

I´m working on different Starfighter skins for the AI pack.

But somehow i´m confused about the things need to been tweeked.

The goal from this topic, is to have a complete list of things that can tweeked without

the models core file.

And please stay on Topic mates (that makes it easier to see relevant posts). ;-)

Please post your tweeks here, will add them to the list.

 

 

Tweek List DLC28 AI Starfighters:

 

 

Refuel Probe visible from Cockpit in the C Zippers: (thank you Wilches)

 

104c:

[AircraftData]
DestroyedModel=F-104_Destroyed.LOD
DestroyedEffect=VehicleFireEffect
EmptyMass=5973.8
EmptyInertia=64205.6,3887.8,65364.5
ReferenceArea=18.22
ReferenceSpan=6.69
ReferenceChord=2.91
CGPosition=0.00,1.00,0.00
Component[001]=Fuselage
Component[002]=Nose
Component[003]=LeftWing
Component[004]=RightWing
Component[005]=VertTail
Component[006]=Tailplane
Component[007]=canopy_front_top
Component[008]=canopy_mid_outer
Component[009]=canopy_mid_inner
Component[010]=2canopy_inner
Component[011]=cockpit

[canopy_front_top]
ParentComponentName=Fuselage
ModelNodeName=canopy_front_top
ShowFromCockpit=FALSE

[canopy_mid_outer]
ParentComponentName=Fuselage
ModelNodeName=canopy_mid_outer
ShowFromCockpit=FALSE

[canopy_mid_inner]
ParentComponentName=Fuselage
ModelNodeName=canopy_mid_inner
ShowFromCockpit=FALSE

[2canopy_inner]
ParentComponentName=Fuselage
ModelNodeName=2canopy_inner
ShowFromCockpit=FALSE

[cockpit]
ParentComponentName=Fuselage
ModelNodeName=cockpit
ShowFromCockpit=FALSE

[Fuselage]
ModelNodeName=Fuselage
ShowFromCockpit=TRUE <-----

------------------------------------------------------------


On _COCKPIT.INI:

Position=0.00,5.52,0.545

 

 

 

 

 

 

... to be continued

Edited by Soulfreak

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I always have the external tanks on, for ALL A-A loadouts...

 

so for standard Air-to-Air, add this:

 

Loadout[03].WeaponType=Tank195_F104

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank195_F104

Loadout[04].Quantity=1

Edited by Wrench

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Thank you Kevin, but that should only go for the C Zippers right?

The A hasn´t got the centerline missle rails, or?

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both

it'll put the tanks on the mid-wing station, leaving the wingtip missiles on all (Cs of course, get the lower fuse catamaran)

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BTW, has anyone a fix for the not moving nozzle?

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I have compared the data. ini files of the A and C with that of the G model Starfighter and came to a conclusion that TK made a few changes to the G to come up with the A and C models.

As nothng I tried worked to make the nozzles move, I am starting to think that the animation was switched off in 3dsMax by mistake.

May be a future patch will fix that, just as TK did with the F-4N.

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i was wondering if somebody was working on squadron-specific skins for the dlc... i'm kinda missing the skins i had in the earlier F-104C add-on.

 

i'll prob have to get the add-on back and rename it so i can use it next to the dlc...

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i was wondering if somebody was working on squadron-specific skins for the dlc... i'm kinda missing the skins i had in the earlier F-104C add-on.

 

i'll prob have to get the add-on back and rename it so i can use it next to the dlc...

Yes someone is working on skins

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