UllyB Posted June 25, 2013 Posted June 25, 2013 tweaking some skins to work with SF2 series (it's a nightmare, by the way) I found an error, in fact more than one, but the type of error is the same. Algeria , if you noticed, doesn't have a "symetrical" flag. So...the decals, as TK fixed them (or whoever did it) look wrong, the flag on those particular skins is backward. So, for MIG-17F, instead of the sequence: [Decal001]MeshName=Vert_TailDecalLevel=0DecalFacing=RIGHTFilenameFormat=FinFlashRPosition=-3.87,0.95Scale=1.8DecalMaxLOD=3[Decal002]MeshName=Vert_TailDecalLevel=0DecalFacing=LEFTFilenameFormat=FinFlashLPosition=-3.87,0.95Scale=1.8DecalMaxLOD=3 the correct one is: [Decal001]MeshName=Vert_TailDecalLevel=0DecalFacing=RIGHTFilenameFormat=FinFlashLPosition=-3.87,0.95Scale=1.8DecalMaxLOD=3[Decal002]MeshName=Vert_TailDecalLevel=0DecalFacing=LEFTFilenameFormat=FinFlashLPosition=-3.87,0.95Scale=1.8DecalMaxLOD=3 The same goes for the decals with the flag on the fuselage: Instead of: [Decal007]MeshName=FuselageDecalLevel=0DecalFacing=RIGHTFilenameFormat=InsigniaFuseRPosition=-1.52,-0.16Scale=1.5DecalMaxLOD=3[Decal008]MeshName=FuselageDecalLevel=0DecalFacing=LEFTFilenameFormat=InsigniaFuseLPosition=-1.52,-0.16Scale=1.5DecalMaxLOD=3 the correct one is: [Decal007]MeshName=FuselageDecalLevel=0DecalFacing=RIGHTFilenameFormat=InsigniaFuseLPosition=-1.52,-0.16Scale=1.5DecalMaxLOD=3[Decal008]MeshName=FuselageDecalLevel=0DecalFacing=LEFTFilenameFormat=InsigniaFuseLPosition=-1.52,-0.16Scale=1.5DecalMaxLOD=3 I bet the error repeats for all flags that are not symetric. If I will encounter any I will post again. I hope that helps SF2 to be a better/complete game. I found these in SF2: WOI , for the MIG-!7F
Wrench Posted June 25, 2013 Posted June 25, 2013 there's also a little parameter used in decals inis: Reverse=TRUE 1
UllyB Posted June 26, 2013 Author Posted June 26, 2013 Oh, I see...Undocumented maybe, I didn't see it in decals.ini file, otherwise I would have thought about using it. Thanks for the tip
Fubar512 Posted June 26, 2013 Posted June 26, 2013 If it's undocumented, how did Wrench find out about it?
Wrench Posted June 26, 2013 Posted June 26, 2013 it's not undocumented, one just has to know how to read an ini. mind you, I STILL can't translate all the aerodynamic gobbelty-gook in a data ini, but that's a story for another day oth, having done several thousand skins and decals ... one learns a thing or too
UllyB Posted June 27, 2013 Author Posted June 27, 2013 "undocumented I meant that the respective line is not there in the file, in an ordinary, stock etc. Or at least I never saw it in stock or 3rd party files. I'm sure I would have remembered it it I did.
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