UllyB Posted June 25, 2013 Posted June 25, 2013 tweaking some skins to work with SF2 series (it's a nightmare, by the way) I found an error, in fact more than one, but the type of error is the same. Algeria , if you noticed, doesn't have a "symetrical" flag. So...the decals, as TK fixed them (or whoever did it) look wrong, the flag on those particular skins is backward. So, for MIG-17F, instead of the sequence: [Decal001]MeshName=Vert_TailDecalLevel=0DecalFacing=RIGHTFilenameFormat=FinFlashRPosition=-3.87,0.95Scale=1.8DecalMaxLOD=3[Decal002]MeshName=Vert_TailDecalLevel=0DecalFacing=LEFTFilenameFormat=FinFlashLPosition=-3.87,0.95Scale=1.8DecalMaxLOD=3 the correct one is: [Decal001]MeshName=Vert_TailDecalLevel=0DecalFacing=RIGHTFilenameFormat=FinFlashLPosition=-3.87,0.95Scale=1.8DecalMaxLOD=3[Decal002]MeshName=Vert_TailDecalLevel=0DecalFacing=LEFTFilenameFormat=FinFlashLPosition=-3.87,0.95Scale=1.8DecalMaxLOD=3 The same goes for the decals with the flag on the fuselage: Instead of: [Decal007]MeshName=FuselageDecalLevel=0DecalFacing=RIGHTFilenameFormat=InsigniaFuseRPosition=-1.52,-0.16Scale=1.5DecalMaxLOD=3[Decal008]MeshName=FuselageDecalLevel=0DecalFacing=LEFTFilenameFormat=InsigniaFuseLPosition=-1.52,-0.16Scale=1.5DecalMaxLOD=3 the correct one is: [Decal007]MeshName=FuselageDecalLevel=0DecalFacing=RIGHTFilenameFormat=InsigniaFuseLPosition=-1.52,-0.16Scale=1.5DecalMaxLOD=3[Decal008]MeshName=FuselageDecalLevel=0DecalFacing=LEFTFilenameFormat=InsigniaFuseLPosition=-1.52,-0.16Scale=1.5DecalMaxLOD=3 I bet the error repeats for all flags that are not symetric. If I will encounter any I will post again. I hope that helps SF2 to be a better/complete game. I found these in SF2: WOI , for the MIG-!7F
+Wrench Posted June 25, 2013 Posted June 25, 2013 there's also a little parameter used in decals inis: Reverse=TRUE 1
UllyB Posted June 26, 2013 Author Posted June 26, 2013 Oh, I see...Undocumented maybe, I didn't see it in decals.ini file, otherwise I would have thought about using it. Thanks for the tip
+Fubar512 Posted June 26, 2013 Posted June 26, 2013 If it's undocumented, how did Wrench find out about it?
+Wrench Posted June 26, 2013 Posted June 26, 2013 it's not undocumented, one just has to know how to read an ini. mind you, I STILL can't translate all the aerodynamic gobbelty-gook in a data ini, but that's a story for another day oth, having done several thousand skins and decals ... one learns a thing or too
UllyB Posted June 27, 2013 Author Posted June 27, 2013 "undocumented I meant that the respective line is not there in the file, in an ordinary, stock etc. Or at least I never saw it in stock or 3rd party files. I'm sure I would have remembered it it I did.
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