ShrikeHawk 384 Posted July 21, 2013 Can anyone tell me what .cat archive has the .fx files? Share this post Link to post Share on other sites
+Stary 2,427 Posted July 21, 2013 they're locked now... since NA came out I think (?) Share this post Link to post Share on other sites
ShrikeHawk 384 Posted July 22, 2013 they're locked now... since NA came out I think (?) Bummer. I was hoping to look at the envCloud.fx file. Hey Stary - Any chance you or anyone else figured out how to get clouds showing below 10K feet? Share this post Link to post Share on other sites
+Stary 2,427 Posted July 22, 2013 nope here are old, Dec-2010 .fx files I keep archived: dec 2010 fx shaders.zip Share this post Link to post Share on other sites
ShrikeHawk 384 Posted July 22, 2013 Thanks for those, Stary. And thanks for the update. Share this post Link to post Share on other sites
+Gunrunner 314 Posted July 23, 2013 Anyone remember from which patch level cloud altitude and max object viewing distance started to be hard coded ? I'm curious to see if mixing DLL from different patch levels might work. Share this post Link to post Share on other sites
+Stary 2,427 Posted July 23, 2013 Anyone remember from which patch level cloud altitude and max object viewing distance started to be hard coded ? I'm curious to see if mixing DLL from different patch levels might work.I tried but it caused CTDs in my case; it was Dec2010-B patch I think Share this post Link to post Share on other sites
+Gunrunner 314 Posted July 23, 2013 Damn, thanks, I don't even think I have that old a version left in storage. -_- Share this post Link to post Share on other sites
+Stary 2,427 Posted July 23, 2013 that's why I keep backups of backed backups of original installers and I must add that flying on Dec 2010 install (Exp2 level) with clouds as these were back in the old days is really different experience 1 Share this post Link to post Share on other sites
+JSF_Aggie 1,291 Posted July 23, 2013 I haven't updated to the July patch, still on the previous patch. I have no problem raising the cloud height up. http://combatace.com/topic/78559-question-about-cloud-height/ Share this post Link to post Share on other sites
ShrikeHawk 384 Posted July 23, 2013 I don't think there's a problem raising them "up" from the @10K limit. It's getting them "below" 10K that is a problem. It's possible to have a terrain-specific environmentsystem.ini. So mountainous terrains could have clouds at a higher level and flatter terrains could have them lower at the discretion of the modder. It's an incredibly easy adjustment. Why can't we just have that? Share this post Link to post Share on other sites
+Gunrunner 314 Posted July 23, 2013 I used to, but I had to cull some non essential files for lack of available spares and apparently some of my oldest TW archives didn't make the cut (or at least they're not indexed any more). Share this post Link to post Share on other sites