mppd Posted August 25, 2013 Posted August 25, 2013 I know several ways that these can show up - complex parts which turn in on themselves, and open parts allowing a view "inside" to a mapped surface interior. But, my question is - can these also be caused by too many parts collapsed into one complex object? Would these be less likely to appear if parts of a structure were simply linked to a major part rather than collapsed into one? Thanks, Mike D. Quote
+sophocles Posted August 25, 2013 Posted August 25, 2013 I have found that 4500 polys is the maximum any one object can be before shadow problems rear their ugly heads. Quote
+russouk2004 Posted August 25, 2013 Posted August 25, 2013 double polys,reversed polys can cause it too. Quote
+Stary Posted August 25, 2013 Posted August 25, 2013 that's also close to the limit beyond which you'll get CTDs on LOD export in max Quote
mppd Posted August 26, 2013 Author Posted August 26, 2013 Thanks folks. I actually found my problem - leftover flat triangular polygons. Need better housekeeping. Quote
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